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1)  real-time true rendering
实时真实绘制
2)  real-time rendering
实时绘制
1.
Modeling and real-time rendering complex virtual scene of hydraulic engineering;
大型水利工程复杂虚拟视景建模与实时绘制
2.
Research on real-time rendering algorithm in ship visual scenes;
船舶虚拟场景实时绘制算法研究
3.
Cloud simulation and real-time rendering for flight simulation;
面向飞行模拟的云仿真及其实时绘制
3)  real time rendering
实时绘制
1.
Per Vertex Lighting has been employed many years in common for real time rendering.
多年来由于硬件所提供的功能有限 ,实时绘制普遍采用基于顶点的光照计算技术 ,但是这种技术无法反映粗糙物体的光照细节 ,因此也就无法实时地绘制具有高度真实感细节的物体 。
2.
To investigate real time rendering of terrain surface, improve the speed of rendering and the fidelity of simplification, the algorithm taking the distance from vertex to average plane as the error metric and progressive meshes based dynamic simplification was used, which provided view dependent simplification of the model.
研究地表模型的实时绘制 ,提高绘制速度及可信度 。
3.
The efficient visibility culling method is one of the important research aspects of real time rendering of complexle dynamic scene.
对复杂动态场景进行高效的可见性裁剪是实时绘制领域研究中的一个重要问题。
4)  realistic rendering
真实感绘制
1.
But there is little research on fluid artistic style in non-photorealistic rendering(NPR).
把LIC算法应用到非真实感绘制中,提出一种自适应流体艺术图的LIC绘制方法。
2.
Realistic rendering of 3D terrain scenes is always a challenging subject.
如何在PC机上进行三维地形场景的真实感绘制一直是一个挑战性课题。
3.
Efficient method of real-time realistic rendering is urgently required by increasing applications, such as virtual reality, dynamic simulation, real-time visualization, etc.
寻找基于现有计算机硬件性能的实时真实感绘制算法,已是计算机图形学面临十分紧迫的研究课题。
5)  photorealistic rendering
真实感绘制
1.
Since 1990 s,Non-photorealistic rendering have become one of the hot spots of the computer graphics research.
自20世纪90年代中期开始,非真实感绘制逐渐成为计算机图形学的研究热点之一。
2.
The animation rendering technology can be approximately divided into two categories: photorealistic rendering technology and non-photorealistic rendering (NPR) technology.
动画的绘制技术可以分为两类:真实感绘制和非真实感绘制。
6)  real-time volume rendering
实时体绘制
1.
Techniques of programmable vertex shader and pixel shader have been integrated in newly developed graphics hardware armed with powerful Graphics Processing Unit(GPU) in recent years, and as a result, real-time volume rendering can be implement.
新一代的图形显示硬件集成了以图形处理器(GraphicsProcessingUnit,GPU)为核心的可编程顶点着色器和可编程像素着色器,为实现实时体绘制技术提供了硬件加速支持。
补充资料:1个dwg中绘制整套设计及布图技巧
这实际上就是建立好一套设计模板,在这个模板中已经积累完成所有需要的图块,以便快速设计——俺从来不用快捷键,具备这样的技巧便是速度~呵呵

 


说明:补充资料仅用于学习参考,请勿用于其它任何用途。
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