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1.
Research and Application of Virtual Scene Real-time True Rendering Technology and Fractal Theory;
虚拟场景实时真实绘制技术和分形理论的研究及其应用
2.
Realistic Real-time Shadow Rendering and GPU Acceleration
真实感实时阴影绘制及其GPU加速
3.
Realistic Rendering of 3D Terrain Scenes Based on Fractal Theory;
基于分形理论的地形场景实时真实感绘制
4.
Real-Time Shadow Rendering Based on Non-Photorealistic Rendering Techniques
基于非真实感绘制技术的实时阴影渲染
5.
Real-time Shadow Rendering Algorithm and Application in the Urban Simulation;
实时阴影绘制算法研究及在城市仿真中的应用
6.
Research on Image Space Based Real-time and Realistic Caustics Rendering
基于图像空间的焦散实时逼真绘制算法研究
7.
Research on Pre-computation and Sampling Based Real-time Realistic Image Rendering Technology;
基于预计算及采样的实时高真实感图像绘制技术研究
8.
Real-time Realistic Rendering in Virtual Environment Based on Dynamic Storing and Scheduling;
基于动态存储与调度的虚拟环境实时真实感绘制
9.
Research and Implementation of a Real-Time Ocean Water Rendering Algorithm;
一种海水实时绘制方法的研究与实现
10.
Real-time Rendering and ROAM Realization of Grassland based on BTF
基于BTF的草地实时绘制与ROAM实现
11.
Studies on Physically Based Realistic Rendering of Nature Phenomena;
基于物理模型的自然景物真实感绘制
12.
Research of Realistic Virtual Scene Rendering Based on MultiGen;
基于MultiGen的真实感虚拟场景绘制研究
13.
The Applacation of Path-reuse in Generation of Photo-realistic Images;
光径复用在真实感图形绘制中的应用
14.
A Research of Non-Photorealistic Rendering Techniques on Mobile Devices;
移动设备上的非真实感绘制技术研究
15.
The Research on the GPU-based Non-photorealistic Volume Rendering
基于GPU的非真实感体绘制算法研究
16.
Realistic Water Surface Rendering Based on GPU
基于GPU编程的真实感水面模拟绘制
17.
The real-time rendering, the accelerative algorithm and the enhanced third dimension technology are comprehensively studied.
深入研究了虚拟场景中实时图形绘制与加速算法,以及增强真实感技术。
18.
Research on Acceleration Techniques for Real-time Rendering of Highly Detailed Surfaces;
细节复杂模型实时绘制加速技术研究