1.
Research and Implementation of a Real-Time Ocean Water Rendering Algorithm;
一种海水实时绘制方法的研究与实现
2.
Real-time Rendering and ROAM Realization of Grassland based on BTF
基于BTF的草地实时绘制与ROAM实现
3.
Research on Acceleration Techniques for Real-time Rendering of Highly Detailed Surfaces;
细节复杂模型实时绘制加速技术研究
4.
The GPU-based Technology of Real-time Global Terrain Rendering;
基于GPU的全球地形实时绘制技术
5.
Interactive Editing Oriented Massive-Model Real-time Rendering System;
面向交互编辑的大规模实时绘制系统
6.
Research of Real-Time Rendering of Waterfall in Virtual Scene;
虚拟环境中瀑布的实时绘制方法研究
7.
Real-time Rendering of Fogging Based on the Graphic Hardware Acceleration;
基于硬件加速的异质雾化的实时绘制
8.
The Behavioral-Characteristic Modeling Research and Real-Time Rendering of Ocean Waves
海浪的行为特征建模与实时绘制研究
9.
Rendering Technique for Large Scale Terrain Based on LOD
基于LOD的大规模地形实时绘制方法
10.
The Small Scale Terrain Rendering Based on CBERS
基于CBERS小规模地形实时绘制
11.
Lengyel Fur Real-time Rendering Based on Polynomial Texture Maps
基于多项式纹理的Lengyel毛发实时绘制
12.
Rendering forest scenes in real-time based on pen-and-ink style
森林场景的钢笔风格化实时绘制技术
13.
Real-Time Rendering of Dynamic Terrain by B-Spline Wavelet
基于B样条小波的动态地形实时绘制
14.
The Research and Implementation of Real-time Rendering Techniques in Distributed Virtual Scene;
分布式虚拟场景实时绘制技术的研究与实现
15.
Research on Real-Time Rendering Method for Large-Scale Virtual Crowds;
大规模虚拟人实时绘制技术研究及其实现
16.
Studying on Three-Dimension Visualization and Real-Time Rendering of Terrain;
地形三维可视化及其实时绘制技术研究
17.
Design and Real-Time Rendering of the 3D Individual Face Model;
个性化三维人脸模型的设计及实时绘制
18.
Realistic Real-time Shadow Rendering and GPU Acceleration
真实感实时阴影绘制及其GPU加速