1.
Research on GPU Based Real Time Rendering of Fire Volume
基于GPU的火焰实时体绘制技术研究
2.
Research on Key Technologies for Graphics Hardware Assisted Volume Rendering;
图形硬件加速的实时体绘制关键技术研究
3.
Real Time Rendering of Dynamic Heterogeneous Translucent Materials
动态非均质半透明物体的实时绘制算法
4.
Methods for implementation of CT visualization based on surface and volume rendering
基于面绘制与体绘制的CT可视化实现方法
5.
Research and Implementation of a Real-Time Ocean Water Rendering Algorithm;
一种海水实时绘制方法的研究与实现
6.
Realistic Real-time Shadow Rendering and GPU Acceleration
真实感实时阴影绘制及其GPU加速
7.
Real-time Rendering and ROAM Realization of Grassland based on BTF
基于BTF的草地实时绘制与ROAM实现
8.
Research on Acceleration Techniques for Real-time Rendering of Highly Detailed Surfaces;
细节复杂模型实时绘制加速技术研究
9.
The GPU-based Technology of Real-time Global Terrain Rendering;
基于GPU的全球地形实时绘制技术
10.
Interactive Editing Oriented Massive-Model Real-time Rendering System;
面向交互编辑的大规模实时绘制系统
11.
Research of Real-Time Rendering of Waterfall in Virtual Scene;
虚拟环境中瀑布的实时绘制方法研究
12.
Real-time Rendering of Fogging Based on the Graphic Hardware Acceleration;
基于硬件加速的异质雾化的实时绘制
13.
Plotting real-time dynamic engine data curve with VB;
用VB绘制发动机实时数据动态曲线图
14.
The Behavioral-Characteristic Modeling Research and Real-Time Rendering of Ocean Waves
海浪的行为特征建模与实时绘制研究
15.
Rendering Technique for Large Scale Terrain Based on LOD
基于LOD的大规模地形实时绘制方法
16.
The Small Scale Terrain Rendering Based on CBERS
基于CBERS小规模地形实时绘制
17.
Lengyel Fur Real-time Rendering Based on Polynomial Texture Maps
基于多项式纹理的Lengyel毛发实时绘制
18.
Rendering forest scenes in real-time based on pen-and-ink style
森林场景的钢笔风格化实时绘制技术