1) e-sports
电子竞技
1.
The value of e-sports in education——Reasonable Perspective of the Monsterlike E-games;
论电子竞技的教育价值——兼为被“妖魔化”的电子游戏正名
2.
Sociological Analysis on Campus E-sports Development in Hubei Province;
湖北省校园电子竞技运动发展的社会学分析
3.
Research of the development situation and the Selection of Talent in ElectronicSports(E-Sports);
对电子竞技运动发展现状及其运动员选材的研究
2) E-sport
电子竞技
1.
Explore on the status quo and the countermeasure of development of E-sport in China;
我国电子竞技运动的现状及发展对策的探索
2.
Preliminary study about the development of E-sport;
试论电子竞技运动发展及策略
3.
Study on the Current Situation of the Professionalism and Industrialization of Chinese E-sports;
对我国电子竞技运动职业化、产业化现状的研究
3) electronic sport
电子竞技
1.
Comparative research of industrialization of electronic sport in China;
国内外电子竞技运动产业化的比较
2.
A study of the Chinese electronic sport(ES) concerning its development and industry state quo showed that there existed many problems in ES such as starting late,a low level and professionalism standard,a lack of centralization management and deficiency of brand effect matches as well as business support;however,the prospect for ES and its relevant industries was favorable.
通过对中国电子竞技发展和产业现状进行研究,指出中国电子竞技存在起步晚、水平低和职业化程度不高,电子竞技产业缺乏统一管理、缺乏品牌效应的赛事和商业支撑等问题。
3.
The development of Electronic Sport (ES) in China is in an institutional adjustment phase at present, and the sports events of ES needs a more normalized and rationalized form.
电子竞技在在中国的发展目前处于行业调整阶段,电子竞技赛事需要更加正规化、合理化,采用正确的管理方式是赛事管理者达到赛事目标的关键。
4) electronic sports
电子竞技
1.
Through a though analysis on the logic mistake in the current researching about electronic sports,it has pointed out that it is the economy interest that drives electronic game into the sports category.
通过对目前电子竞技研究中存在的逻辑错误进行逐条分析,指出电子竞技被列入体育项目是经济利益驱动的结果。
5) electronic athletics
电子竞技
1.
Digital sports is an outcome of sports, technology and times development;and also, electronic athletics is a match item of experiencing sports in digital sports.
数字体育是体育、科技与时代发展的产物,电子竞技是数字体育中"体验体育"的一个比赛项目。
6) electric athletic game
电子竞技游戏
1.
With the studying subject of electric athletic game--Counter-Strike, this paper analyzes on its developing and operating status, and starting from its characteristics, probes into its influence on teen-agers' mentality and physiology, and advices some practicable suggestions.
以电子竞技游戏《反恐精英》为研究对象,分析了它的发展运营情况。
补充资料:竞技
指体育竞赛:~场ㄧ~状态不佳。
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