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1.
Is there a big difference between gaming and traditional sports?
你认为电子竞技与传统体育竞技有哪些区别?
2.
Cyber gaming is turning professional( see story page5 of Oct16' s21 st Century).
电子竞技越来越有职业化的趋势。
3.
Q13. Any possibilities of e-sporting this game?
这个游戏有可能成为电子竞技项目吗?
4.
Analysis on Chinese E-Sports Industry Development and Countermeasures;
中国电子竞技产业化分析及发展对策
5.
E-sports and the Development of the National Traditional Sport;
电子竞技与民族传统体育发展的研究
6.
Development of E-sports games industry in China;
我国电子竞技体育产业化的发展道路
7.
The Thinking of the Professional Way of Electronics Contest in China;
关于我国电子竞技体育职业化的思考
8.
A study of legal issues existed in the training of underage players for electronic sports game;
电子竞技未成年选手培养的法律问题
9.
Thinking on the Present Development Conditions of the Electronic Contest Sports in China;
对我国电子竞技运动发展现状的思考
10.
Study on the Influence of the Electric Athletic Game--Counter-Strike;
电子竞技游戏《反恐精英》影响探究
11.
Electronic athletics-new mode of digital sports development;
电子竞技——数字体育发展的新模式
12.
The Difficulty and Developing Countermeasure of China E-sports Games
我国电子竞技联赛的困境与发展对策
13.
The Present and Future of China s E-Sports--《National Electronic Management of Athletic Competition》--Five Regulations Are Promulgated;
中国电子竞技运动的现状与未来——《全国电子竞技竞赛管理办法》等五大管理规定出台
14.
Could it possibly attract a lot of young people?
会有更多的人被吸引参加电子竞技活动吗?
15.
Study on Differentiated Management of China Esport Game 2007;
2007年全国电子竞技运动会赛事差异化管理研究
16.
On the Path of E-Sports Industrialization in China;
我国电子竞技运动的产业化发展道路研究
17.
The Research on Electrical Athletic Contests Drawn into PE Category in University;
电子竞技引入学校体育范畴的理论研究
18.
Consideration on E-Sport Marketization and Industrialization in China;
我国体育电子竞技运动市场化及产业化的思考