1) campus E-sports
校园电子竞技
1.
It shows the restricted factors such as mal-management,degree of items,forms of organization,levels of contest and invest of capitals on one hand and campus E-sports not being formal management department far from the international level on the other hand.
运用问卷调查、数理统计和文献资料等方法对我国部分校园学生参与电子竞技运动的情况进行了分析与讨论,结果表明:一方面,制约因素有管理紊乱、项目普及程度不高、组织形式欠缺、竞赛水平不高和资金投入不足等;另一方面,校园电子竞技运动还未纳入正式的体育管理部门,与世界各国相比还存在较大差距。
2) Electronic compus
电子校园
3) e-sports
电子竞技
1.
The value of e-sports in education——Reasonable Perspective of the Monsterlike E-games;
论电子竞技的教育价值——兼为被“妖魔化”的电子游戏正名
2.
Sociological Analysis on Campus E-sports Development in Hubei Province;
湖北省校园电子竞技运动发展的社会学分析
3.
Research of the development situation and the Selection of Talent in ElectronicSports(E-Sports);
对电子竞技运动发展现状及其运动员选材的研究
4) E-sport
电子竞技
1.
Explore on the status quo and the countermeasure of development of E-sport in China;
我国电子竞技运动的现状及发展对策的探索
2.
Preliminary study about the development of E-sport;
试论电子竞技运动发展及策略
3.
Study on the Current Situation of the Professionalism and Industrialization of Chinese E-sports;
对我国电子竞技运动职业化、产业化现状的研究
5) electronic sport
电子竞技
1.
Comparative research of industrialization of electronic sport in China;
国内外电子竞技运动产业化的比较
2.
A study of the Chinese electronic sport(ES) concerning its development and industry state quo showed that there existed many problems in ES such as starting late,a low level and professionalism standard,a lack of centralization management and deficiency of brand effect matches as well as business support;however,the prospect for ES and its relevant industries was favorable.
通过对中国电子竞技发展和产业现状进行研究,指出中国电子竞技存在起步晚、水平低和职业化程度不高,电子竞技产业缺乏统一管理、缺乏品牌效应的赛事和商业支撑等问题。
3.
The development of Electronic Sport (ES) in China is in an institutional adjustment phase at present, and the sports events of ES needs a more normalized and rationalized form.
电子竞技在在中国的发展目前处于行业调整阶段,电子竞技赛事需要更加正规化、合理化,采用正确的管理方式是赛事管理者达到赛事目标的关键。
6) electronic sports
电子竞技
1.
Through a though analysis on the logic mistake in the current researching about electronic sports,it has pointed out that it is the economy interest that drives electronic game into the sports category.
通过对目前电子竞技研究中存在的逻辑错误进行逐条分析,指出电子竞技被列入体育项目是经济利益驱动的结果。
补充资料:电子-电子双共振
在垂直静磁场H的方向,施加两个微波电磁场:①较弱的微波电磁场,激发电子从能级2向能级3跃迁,不致于饱和;②强的微波电磁场,激发电子从能级1向能级4跃迁,使达到饱和,从而导致能级4的电子转移至能级3,以观察反映2→3跃迁的电子自旋共振信号强度的变化,故称为电子-电子双共振。它与电子-核双共振不同之处是不涉及核的跃迁,并且观察的与电子自旋共振有关的能级和未观察的跃迁能级之间无共享的公共能级。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条