2) interactive rendering
交互绘制
1.
A new algorithm for interactive rendering of huge point-sampled geometry based on view-dependent level-of-detail(LOD) and out-of-core techniques is presented.
在交互绘制中,通过用户视点来确定当前的感兴趣区域,以控制模型表面的细节层次分布。
2.
Firstly, a hierarchical quadtree-based method of organizing the data of ground objects in a large area was proposed; Secondly, the interactive rendering process of ground objects in a large area was introduced, and the steps of view-frustum culling of quadtree nodes and occlusion culling were described particularly.
首先,给出了基于层次四叉树组织管理大区域地物场景数据的方法;其次,描述了大区域地物场景交互绘制的流程,并对节点级视锥剔除阶段和遮挡剔除阶段进行了重点介绍。
3) real-time interactive controlling
实时交互控制
1.
The technologies,such as real-time interactive controlling,dynamic simulation,which are employed to express varies of change during machining process,were detailed.
利用VRML工具对激光切割加工过程进行了虚拟仿真,介绍了利用VRML进行虚拟加工的步骤和方法:详细阐述了VRML表现加工过程各种变化时用到的实时交互控制、动态模拟等技术,并提出了对激光加工中热量和温度变化进行物理仿真的方法,为实现网络化的三维动态模拟提供了有益的范例。
4) real-time rendering
实时绘制
1.
Modeling and real-time rendering complex virtual scene of hydraulic engineering;
大型水利工程复杂虚拟视景建模与实时绘制
2.
Research on real-time rendering algorithm in ship visual scenes;
船舶虚拟场景实时绘制算法研究
3.
Cloud simulation and real-time rendering for flight simulation;
面向飞行模拟的云仿真及其实时绘制
5) real time rendering
实时绘制
1.
Per Vertex Lighting has been employed many years in common for real time rendering.
多年来由于硬件所提供的功能有限 ,实时绘制普遍采用基于顶点的光照计算技术 ,但是这种技术无法反映粗糙物体的光照细节 ,因此也就无法实时地绘制具有高度真实感细节的物体 。
2.
To investigate real time rendering of terrain surface, improve the speed of rendering and the fidelity of simplification, the algorithm taking the distance from vertex to average plane as the error metric and progressive meshes based dynamic simplification was used, which provided view dependent simplification of the model.
研究地表模型的实时绘制 ,提高绘制速度及可信度 。
3.
The efficient visibility culling method is one of the important research aspects of real time rendering of complexle dynamic scene.
对复杂动态场景进行高效的可见性裁剪是实时绘制领域研究中的一个重要问题。
6) interactive volume rendering
交互体绘制
1.
Objective To satisfy different observational demands, a real-time interactive volume rendering for laser scanning confocal microscope (LSCM) image was realized on the PC.
目的在PC机上实现激光共聚焦显微镜数据的实时交互体绘制 ,以满足用户对数据场的不同观察要求。
补充资料:1个dwg中绘制整套设计及布图技巧
这实际上就是建立好一套设计模板,在这个模板中已经积累完成所有需要的图块,以便快速设计——俺从来不用快捷键,具备这样的技巧便是速度~呵呵
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条