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1)  environment mapping
环境映射
1.
Aim To introduce the basic concepts of environment mapping in D3D,and detailedly discuss the process of using D3D to realize cubic and spherical environment mapping.
目的介绍D3D中环境映射的基本概念,详细论述用D3D实现立方体环境映射和球面环境映射的过程。
2)  environment texture mapping
环境纹理映射
1.
It took advantage of the vertex texture to model the water surface and simulated the reflection,refraction with environment texture mapping and texture mapping.
通过当前图形硬件新提供的顶点纹理技术来对水面进行建模,并结合环境纹理映射技术和二维纹理映射技术实现了水面上的反射与折射等光照现象。
3)  sem(spherical environment mapping)
球形环境映射
4)  CEM cube environment mapping
立方环境映射
5)  EMBM environment mapped bump mapping
环境凹凸映射
6)  cubic environment mapping
立方体环境映射
1.
Methods Through description of some principles and application code,cubic environment mapping has been realized.
目的介绍D3D中环境映射的基本概念,详细论述用D3D实现立方体环境映射和球面环境映射的过程。
补充资料:海洋自然地理环境(见自然地理环境)


海洋自然地理环境(见自然地理环境)
marine physical geographic environment

  haiyang ziran dili huaniing海洋自然地理环境(marin。phys、calgeograPhic environment)见自然地理环境。
  
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
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