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1.
A New Method of Shading Based on Environment Texture Mapping
一种新的基于环境纹理映射的浓淡方法
2.
Map vision/scope to current computing environment
将构想/范围映射到当前数据处理环境
3.
REAL TIME TEXTURE MAPPING FOR TANK FIRE SIMULATOR
坦克射击模拟器中实时纹理映射技术
4.
The Simulation of Flame Based on Particle System and Texture Mapping
基于粒子系统和纹理映射的火焰模拟
5.
BIDIRECTIONAL TEXTURE MAPPING OF ARBITARY 3D PLANE
三维空间任意平面上的双向纹理映射
6.
Research of Texture Mapping in Image-based Virtual Space
虚拟实景空间中的纹理映射技术研究
7.
A New Method for Non-Distorted Texture Mapping
基于物体分类的非变形纹理映射技术
8.
3. Texture mosaic technology based on partial texture mapping.
3.基于分块映射的纹理拼接技术。
9.
Texture Mapping Based on Mip-Map;
基于Mip-Map的纹理映射技术
10.
An Emulation Method of PNG Complex Surface Texture Mapping
PNG复杂曲面纹理映射的仿真方法
11.
Analysis of OpenGL Texture Mapping Onto Quadric Surfaces and Its Application
OpenGL二次曲面纹理映射技术分析与应用
12.
Realization of PNG Texture Mapping Based on OpenGL
基于OpenGL的PNG纹理映射的实现
13.
A Method of Reading Bmp to Realize Texture Mapping Based on OpenGL
基于OpenGL读取bmp实现纹理映射的方法
14.
The Study on Multiple Domain Feature Mapping for Concurrent Engineering;
并行工程环境下的多域特征映射研究
15.
Implementation of Object/Relational Mapping in .NET Environment;
对象/关系映射在.NET环境中的实现
16.
Object/Relational Mapping and Its Implementation in Java Environment;
对象/关系映射及其在Java环境中的实现
17.
Environment mapping and specific effect realization in DirectX3D
DirectX3D中的环境映射及特殊效果实现
18.
Ocean Simulation Based on Fractal Algorithm and Texture Mapping
基于分形理论与纹理映射的3D海浪仿真