1) Real Time shading language
实时绘制语言
2) real-time rendering
实时绘制
1.
Modeling and real-time rendering complex virtual scene of hydraulic engineering;
大型水利工程复杂虚拟视景建模与实时绘制
2.
Research on real-time rendering algorithm in ship visual scenes;
船舶虚拟场景实时绘制算法研究
3.
Cloud simulation and real-time rendering for flight simulation;
面向飞行模拟的云仿真及其实时绘制
3) real time rendering
实时绘制
1.
Per Vertex Lighting has been employed many years in common for real time rendering.
多年来由于硬件所提供的功能有限 ,实时绘制普遍采用基于顶点的光照计算技术 ,但是这种技术无法反映粗糙物体的光照细节 ,因此也就无法实时地绘制具有高度真实感细节的物体 。
2.
To investigate real time rendering of terrain surface, improve the speed of rendering and the fidelity of simplification, the algorithm taking the distance from vertex to average plane as the error metric and progressive meshes based dynamic simplification was used, which provided view dependent simplification of the model.
研究地表模型的实时绘制 ,提高绘制速度及可信度 。
3.
The efficient visibility culling method is one of the important research aspects of real time rendering of complexle dynamic scene.
对复杂动态场景进行高效的可见性裁剪是实时绘制领域研究中的一个重要问题。
4) OpenGL shading language (GLSL)
OpenGL绘制语言
1.
The algorithm utilizes OpenGL shading language (GLSL) as the high-level shading language.
该算法完全采用硬件加速的方法,在图形处理器中对颜色缓冲区和深度缓冲区进行后处理;同时采用OpenGL绘制语言作为高级绘制语言,从而可以和其他硬件加速算法(如置换式贴图、矩阵调色盘变形等)完全兼容。
5) Cg shader
Cg绘制语言
补充资料:BASIC语言(见程序设计语言)
BASIC语言(见程序设计语言)
BASIC
吕AS{CBASICyLJy〔1下〕语言(BASIC)见程序设计语言。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条