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1.
Sociological Analysis on Campus E-sports Development in Hubei Province;
湖北省校园电子竞技运动发展的社会学分析
2.
Sociological Analysis on Campus E-sports Continuous Development;
我国校园电子竞技运动可持续发展的社会学分析
3.
The building of the school network for undergraduate electronic design
大学生电子设计竞赛校园网络平台的构建
4.
On the Designing of Campus Electronic Map Based on the Flash Technology;
基于Flash技术的校园电子地图的实现
5.
The Research on Electrical Athletic Contests Drawn into PE Category in University;
电子竞技引入学校体育范畴的理论研究
6.
Status Quo of Carrying out Electron-Sport Competitions in Shanghai Universities and Colleges and Some Suggestions;
上海市高校电子竞技运动赛事开展现状及建议
7.
The Research on Present Situation and Countermeasures of E-sport in Jilin's University
吉林省高校电子竞技发展现状调查及对策研究
8.
On Current Status and Development Strategies of E-Sport in Colleges and Universities in Wuhan
电子竞技运动在武汉高校的发展现状及对策研究
9.
Is there a big difference between gaming and traditional sports?
你认为电子竞技与传统体育竞技有哪些区别?
10.
Liberally-arranged Intensified and Individualized Campus--Planning and design for new campuses
集约化可自由发展的个性化校园——西安电子科技大学与河南农业大学新校区规划设计
11.
The Promotive Influence of Athletic Sports on the Construction of Campus Sports Culture;
浅论竞技体育对高校校园体育文化建设的促进作用
12.
Research on E-commerce Teaching in Professional College under the Campus Network Environment;
校园网环境下高职电子商务教学研究
13.
Implementation of GIS Campus Electronic Map Based on C#
基于C#的GIS校园电子地图实现
14.
Development and Application of the MCAI Courseware for Base on Campus Web s Latter-day Competitive Breast Stroke Technique Evolvement;
基于校园网的近代竞技蛙泳技术演变多媒体CAI课件研制与应用
15.
On Construction of Campus Website;
校园网建设中子网划分与子网掩码技术
16.
Web Site Design of Electrical and Electronic Experiments Based on the Campus Network;
基于校园网的电工电子实验Web站点设计
17.
Cyber gaming is turning professional( see story page5 of Oct16' s21 st Century).
电子竞技越来越有职业化的趋势。
18.
Q13. Any possibilities of e-sporting this game?
这个游戏有可能成为电子竞技项目吗?