2) Electronic compus
电子校园
3) campus E-sports
校园电子竞技
1.
It shows the restricted factors such as mal-management,degree of items,forms of organization,levels of contest and invest of capitals on one hand and campus E-sports not being formal management department far from the international level on the other hand.
运用问卷调查、数理统计和文献资料等方法对我国部分校园学生参与电子竞技运动的情况进行了分析与讨论,结果表明:一方面,制约因素有管理紊乱、项目普及程度不高、组织形式欠缺、竞赛水平不高和资金投入不足等;另一方面,校园电子竞技运动还未纳入正式的体育管理部门,与世界各国相比还存在较大差距。
4) Campus E-commerce
校园电子商务
1.
Campus E-commerce online store is an important part of the campus of the online store there, to make people more relaxed, fast, convenient and met the teachers and students of fast-paced learning and lifestyles.
本文首先讨论了校园电子商务的基本概念、国内外的发展状况、课题的来源以及本文的主要研究内容。
2.
In recent years,the campus e-commerce has been growing rapidly both at home and abroad.
近年来,国内外校园电子商务得到了迅速发展。
5) Electronic map
电子地图
1.
Drawing and application of mosquito control electronic map;
灭蚊电子地图的制作与应用
2.
Highway electronic map making based on PDA & GPS;
基于PDA+GPS的公路电子地图制作
3.
Analysis and solution of path planning based on the electronic map;
基于电子地图的路径规划的分析解决方案
6) digital map
电子地图
1.
Traffic vehicle digital map based on single line model;
基于单线模型的交通车载电子地图
2.
Research on digital map in vehicle routing problem of logistics delivery;
物流配送车问题中电子地图的研究
3.
Research on digital map processing and map matching in GPS vehicle navigation system
GPS导航系统中电子地图处理及匹配算法研究
补充资料:校园
1.学校内供休息﹑观赏的园子。亦泛指学校范围内的地面。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条