1)  Bonding water
键合水
2)  bonding
键合
1.
A strategy of wafer-level-plastic-packaging for MEMS based on adhesive bonding;
基于粘附剂键合的圆片级MEMS塑料封装技术
2.
Electrostatic-alloy bonding technique used in MEMS;
MEMS中的静电-热键合技术
3.
Application of laser fusing bonding of silicon/glass in a novel uncooled infrared detector;
激光熔融键合在新型室温红外探测器的应用
3)  Binding
键合
1.
Studies on Photosensitive Dyes Binding to Monocrystalline Germanium Surface;
单晶锗表面键合光敏染料的研究
2.
Binding of Ionic Derivative of Pyrene to Strong Polyelectrolyte;
强聚电解质对离子型芘衍生物探针的键合
3.
Studies of photosensitive dyes binding to monocrystalline germanium surface;
单晶锗表面键合光敏染料及其电流-电压曲线的测定
4)  bond
键合
1.
The defect distribution of bonded wafers and its relationship to the Weibull modulus;
硅片键合界面缺陷分布与Weibull模数的关系
2.
Study on a New Al-1%Si Bonding Wire for Encapsulation of Integrate Circuit;
集成电路封装用新型Al-1%Si键合线的研制
3.
3 mm) was bonded directly on an aluminum nitride substrate by heating.
通过高温热氧化的方法 ,在AlN陶瓷表面形成一薄层Al2 O3作为过渡层 ,成功地将铜与AlN陶瓷键合在一起 ,研制出性能优越的AlN陶瓷覆铜基板 。
5)  wafer bonding
键合
1.
<Abstrcat> Some measurement methods of wafer bonding strength were summarized.
 对现有的几种硅片键合强度测试方法进行总结,在裂纹传播扩散法测试机理分析的基础上,提出了测试系统需要得到的参数和功能。
2.
Interfacial thermal stresses distribution and value in InP/Si wafer bonding are investigated both theoretically and experementally.
通过实验和理论计算,分析了InP/Si键合过程中,界面热应力的分布情况、影响键合结果的关键应力因素及退火温度的允许范围。
3.
Thermal stress distribution in wafer bonding of InP/GaAs after annealing is investigated by combining finite element method(FEM) with the ANSYS program.
 用有限元方法结合ANSYS工具,研究了InP/GaAs键合在退火后的热应力分布图像。
6)  anodic bonding
阳极键合
1.
Composition and crystallization of the glass-ceramics used as anodic bonding material;
阳极键合用微晶玻璃的组成与析晶性能
2.
Mechanisms of anodic bonding between borosilicate glass and silicon;
硼硅玻璃与硅阳极键合机理分析
3.
The mechanisms of anodic bonding between borosilicate glass and silicon;
硼硅玻璃与硅阳极键合界面形成机理分析
参考词条
补充资料:UG自定义右键弹出菜单和快捷键

UG的右键弹出菜单包含了一些我们常用的功能,比如Roate、Fit等,为了使用的更加方便,我们也可以自己打造!打开UG安装目录下的UGII下的menus文件夹,里面包含了一些*.men和*.tbr,我们以文本方式打开它,发现也不难理解。例如,我们想在右键弹出菜单里面的roate和pan之间加入如图示的view下的orient功能,首先我们打开ug_main.men,查找orient,会看到下面的内容:



BUTTON UG_VIEW_REFRESH
LABEL &Refresh
BITMAP refresh_window.bmp
ACCELERATOR F5
ACTIONS STANDARD



CASCADE_BUTTON UG_VIEW_EDIT
LABEL O&peration



BUTTON UG_VIEW_ORIENT
LABEL Ori&ent...
ACTIONS STANDARD



参考上面部分我们会看出快捷键的定义是*ACCELERATOR来指定的,我们把红色部分即BUTTON UG_VIEW_ORIENT的LABEL下面加入一行ACCELERATOR Ctrl+Alt+O(这里可以自行定义,但不要和别的重复),保存,这样我们就把快捷键定义好了,然后我们选中红色部分复制。接着打开ug_view_popup.men,它就是右键弹出菜单的定义文件。为了把它放在roate和pan之间,我们把刚才复制的部分粘贴在下面图示的位置:



TOGGLE_BUTTON UG_VIEW_POPUP_ROTATE
LABEL R&otate
BITMAP rotate.bmp
ACCELERATOR F7
ACTIONS STANDARD



BUTTON UG_VIEW_ORIENT
LABEL Ori&ent...
ACCELERATOR Ctrl+Alt+O
ACTIONS STANDARD



TOGGLE_BUTTON UG_VIEW_POPUP_PAN
LABEL &Pan
BITMAP pan.bmp
ACCELERATOR F9
ACTIONS STANDARD

说明:补充资料仅用于学习参考,请勿用于其它任何用途。