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1)  collision detection
碰撞检测
1.
Improved collision detection based on k-DOPs for cloth simulation system;
基于k-DOPs的改进的虚拟服装仿真系统碰撞检测算法
2.
Research on Collision Detection for NC Machining Based on Model of Spatial Layer Index;
基于空间分层索引模型的数控加工碰撞检测
3.
Research on convex polyhedron collision detection algorithm based on non-linear programming;
基于非线性规划的凸多面体间碰撞检测算法
2)  collision detecting
碰撞检测
1.
The collision detecting method based on ambient box is a custom method in virtual cockpit,though the detecting precision of this method is not exact.
虚拟座舱中进行碰撞检测的常用方法为包围盒碰撞检测 ,但基于包围盒的碰撞检测精确性不高。
2.
Camera control, collision detecting and planar map control are discussed.
设计了较为通用的、与模型无关的虚拟环境漫游引擎 ,并分析了其中的相机控制、碰撞检测和二维地图控制等技术 。
3.
It is one of key technology of developing software that collision detecting of moving object in the simulation system.
模拟仿真系统中运动物体的碰撞检测,是软件开发的关键技术问题之一。
3)  collision-detection
碰撞检测
1.
Researches on Collision-Detection in Virtual-Surgery;
虚拟手术中碰撞检测技术的研究
2.
Contour-discretization algorithm,best-matching algorithm and collision-detection algorithm have been involved.
涉及了图形离散化算法、最优匹配算法和碰撞检测算法,并且给出了最终的排样效果图。
4)  collision test
碰撞检测
1.
Aimed at the major difficulties for developing a machine virtual layout system,this paper addresses the key theories of the virtual workshop modeling,virtual navigation,collision test,and the system development in phase.
针对建立车间虚拟布局系统面临的主要难点,依次从虚拟车间复杂建模、虚拟场景漫游与碰撞检测、系统实现3个层次逐层深入,进行了理论研究与系统开发。
5)  bump check
碰撞检测
1.
This paper puts emphasis on the pivotal technologies of terrain,sky and building in constructing a virtual lafarge cement factory,including redundant modeling data simplification,texture mapping,multiple LOD models and the picking,bump check in real-time roaming by Vega.
着重讨论了一个虚拟拉法基水泥厂的地形、天空体、建筑体构造的关键技术,以及冗余建模数据删减、纹理映射、LOD三种消减策略以及Vega实时漫游与碰撞检测
2.
The solution to a series of key tech-niques is discussed such as the modeling method based on Creator,Vega application environment,bump check,the development of visual simulation software and the implement of whole system.
以大型场馆虚拟仿真开发为背景,对采用MultiGen Creator/Vega实现视景仿真开发进行了探讨,论述了Creator的建模方法,以及Vega的应用环境、碰撞检测、视景仿真软件的开发过程和整体系统实现等关键技术。
6)  self-collision detection
自碰撞检测
1.
The improved collision and self-collision detection algorithm between objects are used to increase the velocity of the real-time simulation for flexible cloth.
用改进的碰撞检测和自碰撞检测算法对柔性织物及其所处三维空间中的物体进行处理,提高了柔性织物动态仿真的速度。
2.
Based on the fact that collision and self-collision detection is a very time-consuming work and the real-time effect is very difficult to achieve in cloth animation, this paper adopts the mass-spring model for cloth and gives a collision detection algorithm.
为了解决织物动感模拟中碰撞检测和自碰撞检测非常耗时,实时性难以达到的问题,采用了质点-弹簧模型进行物理建模,给出了碰撞检测算法,并在此基础上提出了一种算法,将织物自碰撞检测问题归结为碰撞检测问题来讨论。
3.
To avoid the super elasticity,a dynamic constraint method was proposed to restrict the tensile length of springs;and based on the constrained cloth model,a bounding sphere hierarchy(BSH) without updating was constructed for self-collision detection.
为了避免超弹性现象,提出动态约束法限制弹簧的可伸长长度;基于该约束模型还构建一种的不需要更新的层次包围球,加快自碰撞检测
补充资料:间接碰撞
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性质: 又称斜碰,是碰撞力在接触点的公切面上有分量的碰撞。

说明:补充资料仅用于学习参考,请勿用于其它任何用途。
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