1) Collision Detection and Response
碰撞检测与响应
2) collision response
碰撞响应
1.
Also, it can be used to collision response.
介绍了用射线算法进行碰撞检测和确定碰撞位置,并将该算法应用到碰撞响应的实现。
2.
Since the penetration depth computation will influence over the research of collision response,thus it possesses great theory research significance and application value in promoting the naturalness of virtue reality.
方向穿透深度是碰撞响应的基础,在增强虚拟环境的逼真性和真实感方面起到了重要的作用。
3.
Second, to the different type of the collision response of rigid body: collision contact and temporary contact, the different mechanical models were built.
然后,针对刚体运动中的不同碰撞响应类型:碰撞接触与临时接触,分别建立不同的碰撞响应力学模型,前者运用恢复系数理论和动量、动量矩定理建立响应模型,后者通过分析刚体的受力和运动状态建立相应的动力学模型。
3) collision detection
碰撞检测
1.
Improved collision detection based on k-DOPs for cloth simulation system;
基于k-DOPs的改进的虚拟服装仿真系统碰撞检测算法
2.
Research on Collision Detection for NC Machining Based on Model of Spatial Layer Index;
基于空间分层索引模型的数控加工碰撞检测法
3.
Research on convex polyhedron collision detection algorithm based on non-linear programming;
基于非线性规划的凸多面体间碰撞检测算法
4) bump check
碰撞检测
1.
This paper puts emphasis on the pivotal technologies of terrain,sky and building in constructing a virtual lafarge cement factory,including redundant modeling data simplification,texture mapping,multiple LOD models and the picking,bump check in real-time roaming by Vega.
着重讨论了一个虚拟拉法基水泥厂的地形、天空体、建筑体构造的关键技术,以及冗余建模数据删减、纹理映射、LOD三种消减策略以及Vega实时漫游与碰撞检测。
2.
The solution to a series of key tech-niques is discussed such as the modeling method based on Creator,Vega application environment,bump check,the development of visual simulation software and the implement of whole system.
以大型场馆虚拟仿真开发为背景,对采用MultiGen Creator/Vega实现视景仿真开发进行了探讨,论述了Creator的建模方法,以及Vega的应用环境、碰撞检测、视景仿真软件的开发过程和整体系统实现等关键技术。
5) collision test
碰撞检测
1.
Aimed at the major difficulties for developing a machine virtual layout system,this paper addresses the key theories of the virtual workshop modeling,virtual navigation,collision test,and the system development in phase.
针对建立车间虚拟布局系统面临的主要难点,依次从虚拟车间复杂建模、虚拟场景漫游与碰撞检测、系统实现3个层次逐层深入,进行了理论研究与系统开发。
6) collision-detection
碰撞检测
1.
Researches on Collision-Detection in Virtual-Surgery;
虚拟手术中碰撞检测技术的研究
2.
Contour-discretization algorithm,best-matching algorithm and collision-detection algorithm have been involved.
涉及了图形离散化算法、最优匹配算法和碰撞检测算法,并且给出了最终的排样效果图。
补充资料:冲激响应
冲激响应
impulse response
下面介绍单位冲激函数与脉冲函数。脉冲函数P。(t)定义为,O
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条