1) Dynamic collision detection
动态碰撞检测
1.
Based on the behaviors of the virtual entities,a dynamic collision detection algorithm was proposed.
提出了基于实体行为的动态碰撞检测方法,利用虚拟实体行为信息来减少静态碰撞检测的频率和次数。
2) collision detection
碰撞检测
1.
Improved collision detection based on k-DOPs for cloth simulation system;
基于k-DOPs的改进的虚拟服装仿真系统碰撞检测算法
2.
Research on Collision Detection for NC Machining Based on Model of Spatial Layer Index;
基于空间分层索引模型的数控加工碰撞检测法
3.
Research on convex polyhedron collision detection algorithm based on non-linear programming;
基于非线性规划的凸多面体间碰撞检测算法
3) bump check
碰撞检测
1.
This paper puts emphasis on the pivotal technologies of terrain,sky and building in constructing a virtual lafarge cement factory,including redundant modeling data simplification,texture mapping,multiple LOD models and the picking,bump check in real-time roaming by Vega.
着重讨论了一个虚拟拉法基水泥厂的地形、天空体、建筑体构造的关键技术,以及冗余建模数据删减、纹理映射、LOD三种消减策略以及Vega实时漫游与碰撞检测。
2.
The solution to a series of key tech-niques is discussed such as the modeling method based on Creator,Vega application environment,bump check,the development of visual simulation software and the implement of whole system.
以大型场馆虚拟仿真开发为背景,对采用MultiGen Creator/Vega实现视景仿真开发进行了探讨,论述了Creator的建模方法,以及Vega的应用环境、碰撞检测、视景仿真软件的开发过程和整体系统实现等关键技术。
4) collision test
碰撞检测
1.
Aimed at the major difficulties for developing a machine virtual layout system,this paper addresses the key theories of the virtual workshop modeling,virtual navigation,collision test,and the system development in phase.
针对建立车间虚拟布局系统面临的主要难点,依次从虚拟车间复杂建模、虚拟场景漫游与碰撞检测、系统实现3个层次逐层深入,进行了理论研究与系统开发。
5) collision-detection
碰撞检测
1.
Researches on Collision-Detection in Virtual-Surgery;
虚拟手术中碰撞检测技术的研究
2.
Contour-discretization algorithm,best-matching algorithm and collision-detection algorithm have been involved.
涉及了图形离散化算法、最优匹配算法和碰撞检测算法,并且给出了最终的排样效果图。
6) collision detecting
碰撞检测
1.
The collision detecting method based on ambient box is a custom method in virtual cockpit,though the detecting precision of this method is not exact.
虚拟座舱中进行碰撞检测的常用方法为包围盒碰撞检测 ,但基于包围盒的碰撞检测精确性不高。
2.
Camera control, collision detecting and planar map control are discussed.
设计了较为通用的、与模型无关的虚拟环境漫游引擎 ,并分析了其中的相机控制、碰撞检测和二维地图控制等技术 。
3.
It is one of key technology of developing software that collision detecting of moving object in the simulation system.
模拟仿真系统中运动物体的碰撞检测,是软件开发的关键技术问题之一。
补充资料:动态
①(事情)变化发展的情况:科技~ㄧ从这些图片里可以看出我国建设的~。②艺术形象表现出的活动神态:画中人物,~各异,栩栩如生。③运动变化状态的或从运动变化状态考察的:~工作点ㄧ~电流ㄧ~分析。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条