1) 3D Warp Texture mapping
3D Warp 纹理映射
2) 3D texture-mapping
3D纹理映射
3) 3D texture
3D纹理
1.
Direct volume rendering based 3D texture can guarantee image quality and reach interactive frame rates.
基于3D纹理的直接体绘制算法可以在保证图像质量的同时达到较好的交互性能,但由于纹理内存的限制,大规模数据场的3D纹理直接体绘制比较困难。
2.
With the assistance of pre-computed outer contour mesh,we have adopted the clipping method of Constructive Solid Geometry(CSG),and used 3D texture for the rendering of clipping surface.
最后,通过对纹理坐标的实时计算,实现3D纹理的映射。
3.
schafhitzel s 3D texture,taking into account real parameter of Martian s atmosphere which include density of atmosphere,the refractive index of air and change the direction of incident light,we obtain a good way to simulate the Martian s atmosphere scattering.
Schafhitzel的3D纹理技术,考虑了火星大气的实际参数,包括火星大气密度、大气折射系数及改变入射光方向等,得到了适合模拟火星大气散射效果的方法。
4) 3D diffuse object
3D漫射体
5) Shear-Warp factorization
Shear-Warp分解
6) shear-warp algorithm
Shear-Warp算法
1.
Real-time shear-warp algorithm based on sorted volumetric data structure;
提出一种有序数据结构,在不影响算法效果的前提下,改进并加速Shear-Warp算法的运行速度。
补充资料:纹理
物体上的条纹:柳桉木的纹理很清晰。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条