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1)  3D texture volume rendering
3D纹理体绘制
1.
In order to accelerate the 3D texture volume rendering algorithm with post-classification,whose speed is somewhat slow when volume dataset is large or fragment shaders are complex,an octree encoding algorithm is proposed.
针对后分类3D纹理体绘制算法在数据量较大或片元着色程序较复杂时绘制速度较慢的问题,提出了一种基于八叉树编码的加速算法。
2)  solid texturing
体纹理绘制
1.
A new method of solid texturing based on specimens is proposed in the paper.
传统的体纹理绘制方法采用函数模型定义体纹理空间的颜色,模拟不同的纹理特征需要反复调整与测试相关参数,且在多数情况下不能获得令人满意的结果。
3)  texture-based volume rendering
纹理体绘制
1.
A method to accelerate 3D texture-based volume rendering is proposed based on hierarchical bounding volumes(BVH).
提出了一种层次包围盒(BVH)方法,以加速基于GPU的3D纹理体绘制
4)  wood solid texturing
木材体纹理绘制
5)  texture rendering
纹理绘制
1.
This paper first describes the general principle of visual psychology,then discusses an algorithm of texture rendering based on visual psychology principle.
本文首先阐述了视觉心理学原理 ,然后对基于视觉心理学原理的预见性纹理绘制算法进行了详细的研究。
2.
3D meshes\' texture rendering usually needs parameterize 3D meshes to 2D space and then map them to texture space.
纹理绘制是真实感图形学的重要组成部分。
6)  3D texture
3D纹理
1.
Direct volume rendering based 3D texture can guarantee image quality and reach interactive frame rates.
基于3D纹理的直接体绘制算法可以在保证图像质量的同时达到较好的交互性能,但由于纹理内存的限制,大规模数据场的3D纹理直接体绘制比较困难。
2.
With the assistance of pre-computed outer contour mesh,we have adopted the clipping method of Constructive Solid Geometry(CSG),and used 3D texture for the rendering of clipping surface.
最后,通过对纹理坐标的实时计算,实现3D纹理的映射。
3.
schafhitzel s 3D texture,taking into account real parameter of Martian s atmosphere which include density of atmosphere,the refractive index of air and change the direction of incident light,we obtain a good way to simulate the Martian s atmosphere scattering.
Schafhitzel的3D纹理技术,考虑了火星大气的实际参数,包括火星大气密度、大气折射系数及改变入射光方向等,得到了适合模拟火星大气散射效果的方法。
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