1) large-scale and complex scenes
大规模复杂场景
1.
The fast rendering technique for large-scale and complex scenes is the basis of many important applications such as virtual reality,real-time simulation,3D interactive design,and so on.
大规模复杂场景的快速绘制是虚拟现实、实时仿真和三维交互设计等许多重要应用的底层支撑技术,也是诸多研究领域面临的一个基本问题。
2.
The fast rendering for large-scale and complex scenes is the basis of many important application such as virtual reality,real-time simulation,and so on.
大规模复杂场景的交互绘制是当前计算机图形学、虚拟现实和地理信息系统(GIS)等领域的热点研究问题。
3) large scale scene
大规模场景
1.
Fast rendering technology for large scale scene is a hot topic in the field of virtual reality.
在虚拟现实系统中,大规模场景的快速绘制一直都是研究的热点之一,尽管图形显示硬件的处理能力相比过去有了飞速的发展,但还是不足以对大规模场景中数以万计的对象进行高效、实时地渲染,而LOD(层次化细节)技术则是解决该问题的有效途径之一。
4) large-scale scenes
大规模场景
1.
A split method suitable for shadow rendering in large-scale scenes
一种适合于大规模场景阴影绘制的分层方法
5) large scale complex environment
大型复杂场景
1.
In recent years, with the rising of virtual reality and distributed interactive simulation, many researches focus on collision detection, and exact collision detection is very important to improve reality and enhance immersion for virtual environment, however, the complexity of virtual environment especially the large scale complex environment brings higher requirement to collision det.
本文以大型复杂环境模型中的刚体为研究对象,解决了大型复杂场景中的碰撞检测问题,确保系统的实时交互,最终实现了一个基于层次OBB的快速碰撞检测系统(LargeCollide)。
6) complex scene
复杂场景
1.
By the analysis to the complex scene,a double-layer visibility culling algorithm is proposed,and the algorithm combines view frustum culling,detail culling and occlusion culling methods.
为提高遮挡查询效率,将子节点依视点排序,针对复杂场景采用双层裁剪技术以进一步提高性能。
2.
Some key technologies are discussed,such as the modeling and optimizing of cosmically and complex scene,scene database optimizing,the showing and optimizing of CAD models,the optimizing of data structures.
文章阐述了在虚拟场景构造中大规模复杂场景的建模与优化、场景数据库优化、CAD模型显示与优化、数据格式优化等关键技术问题,实现了整个系统的设计与开发。
3.
The complex scene of the block scheduling strategy and its improvement programme are discussed,and it is applyed to "the virtual training system of station" ,soluted the "jump flash" phenomenon in the block scheduling strategy.
主要讨论了复杂场景的分块调度策略及其改进方案,并将其应用到联合站虚拟培训系统中,将地形分块调度策略与视锥体裁剪技术相结合,并引入包围盒技术,较好的解决了分块调度策略中块与块之间的"跳闪"现象。
补充资料:规模经济/规模不经济
规模经济/规模不经济:规模经济和规模不经济用来说明厂商产量变动从而规模变动与成本之间的关系。对于一个生产厂商而言,如果产量扩大一倍,而厂商的生产成本的增加低于一倍,则称厂商的生产存在着规模经济;如果产量增加一倍,而成本的增加大于一倍,则生产存在着规模不经济。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条