1) Skyline Terrain Scenes
Skyline地形场景
2) terrain scene
地形场景
1.
An efficient and easy method based on the view-dependent level of detail(LOD) is presented for real-time display of the large scale terrain scene.
采用视点相关的LOD技术提出一种简洁有效的方法,实现大规模地形场景的实时显示;把视野区域分为两种:基于地面车辆的视野区域和基于飞行器的视野区域,并提出相应的算法,达到地形实时显示速度与地形大小无关。
3) 3D terrain scene
三维地形场景
1.
The rendering of 3D terrain scene is playing a key role in many research fields such as virtual reality, geographic information system and simulation system, etc.
三维地形场景实时绘制在虚拟现实、地理信息系统、仿真系统等领域中占有十分重要的地位。
4) very large-scale terrain
超大规模地形场景
1.
Interactive navigation of very large-scale terrain environment involves many difficulties because of its out-of-core geometric data and texture, which can not be wholly loaded into the internal memory.
超大规模地形场景包含大量的几何和纹理数据,无法一次性载入内存,并具有极高的复杂度,因而无法进行实时绘制。
5) Graphical Scenes
图形场景
1.
Analysis & Design of Interactive Operations in Graphical Scenes;
图形场景交互操作的分析设计
补充资料:[3-(aminosulfonyl)-4-chloro-N-(2.3-dihydro-2-methyl-1H-indol-1-yl)benzamide]
分子式:C16H16ClN3O3S
分子量:365.5
CAS号:26807-65-8
性质:暂无
制备方法:暂无
用途:用于轻、中度原发性高血压。
分子量:365.5
CAS号:26807-65-8
性质:暂无
制备方法:暂无
用途:用于轻、中度原发性高血压。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条