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1.
Discussion on Building Elaborate Terrain Scenes in Skyline
Skyline精细地形场景生成探讨
2.
Realistic Rendering of 3D Terrain Scenes Based on Fractal Theory;
基于分形理论的地形场景实时真实感绘制
3.
Study on Acceleration Technique of Rendering for Large-scale Terrain Environments;
大规模室外地形场景加速绘制技术研究
4.
Research on GPU-Based Large-Scale Terrain Rendering;
基于GPU的大规模地形场景绘制关键技术研究
5.
An Algorithm for Real-time Rendering of Very Large-scale Terrain
一种超大规模地形场景的实时渲染算法
6.
The Terrain Scene Rendering Algorithm Based on Triangle Binary Tree Adapting Meshes
基于三角形二叉树适应网格的地形场景绘制算法
7.
Research and Improvement of the Algorithms for Real-time Terrain Rendering
三维地形场景实时渲染技术相关算法的研究与改进
8.
Erchandising Location in the Background of New Marketing;
新营销背景下房地产卖场形态的蜕变
9.
Data Processing in Huge Scence Based on Creator
基于Creator的大场景地形数据处理
10.
Research on Terrain Modeling in Virtual Scene and the Simple Control of Flight Vehicle;
虚拟场景地形建模研究及飞行器简单控制
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Research on the Rendering Technology of Virtual Scene Based on Real-time Terrain;
基于实时地形的虚拟场景绘制技术研究
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Real-time Rendering for Out-of-core Terrain Model in Complex 3D Scenes
复杂场景中海量外存地形模型的实时绘制算法
13.
REAL-TIME RENDERING IN LARGE-SCALE 3D TERRAIN AND SKY SCENE
大规模三维地形与天空场景的实时渲染
14.
Research on the Fast Construction Method of 3D Geographic Scene Based on Large Scale Topographic Map;
基于大比例尺地形图的三维地理场景快速构建方法研究
15.
The modeling styles of orthodox academic school steadfastly construct the narrative space.
正统学院派的造型形式,沉稳地构架起叙事空间场景。
16.
THE SIMULATION OF BACKGROUND CRUSTAL DEFORMATION FIELD OF THE M_S 8.1 KUNLUN EARTHQUAKE OF 2001
2001年昆仑山口西M_S 8.1地震前背景形变场的模拟研究
17.
Landscape Area prominent personality, is the main axis of space design node; Entrance Plaza, Sports Park Plaza and the MTR to form secondary nodes.
中心景观区突出个性,是轴线空间的主要设计节点;入口广场、育公园和地铁广场形成次要节点。
18.
We make a wonderful Course by keeping the nature water and tree farthest.
错落有致的布局独具匠心,球场建筑物与蜿蜒优美的地形和谐融为一体,形成一幅天然园林美景。