2) Chinese chess computer game
中国象棋计算机博弈
1.
Chinese chess computer game is more complex than chess computer game, and the fewer researchers and fewer references lead the lag in the field.
中国象棋计算机博弈的难度绝不亚于国际象棋,不仅涉足学者太少,而且参考资料不多。
3) Chinese chess
中国象棋
1.
The Research of Chinese Chess Based on Reinforcement Learning;
基于激励学习的中国象棋研究
2.
According to the differences and similarities between Chinese chess and Korea chess and based on the computer game,this paper analyzes the chessboard,chessman,rules,complexity and key computer game technologies so as to develop computer chess and lay a theoretical ground for the development of computer games of Korea ches
针对中国象棋和韩国象棋存在的异同点,从机器博弈角度出发,在棋盘、棋子、规则、博弈复杂度和机器博弈关键技术等方面进行了分析,以便更好地开展象棋的机器博弈活动,也为韩国象棋计算机博弈的开发作一个理论铺垫。
3.
However Chinese chess computer game is unsatisfactory.
众所周知,国际象棋的计算机博弈已经有了很长的历史,国际象棋的世界棋王也一度被深蓝"计算机打败,然而中国象棋的计算机博弈却开展得不尽人意。
5) machine game
机器博弈
1.
This article deals with PDC PROLOG based self learning machine game through problem solving on three in a diagonal.
通过“对角棋”问题的求解,研究基于PDC-PROLOG的机器博弈问题,提出了模型表达及自学习的程序实例。
2.
Presents a novel co-evolutionary genetic system(SANE),the algorithm use two populations to co-evolve feedback neural networks(FNN) which evaluate board positions in machine games.
阐述了一种典型的协同进化遗传算法(SANE),在机器博弈中,用前馈神经网络(FNN)表示局面估值函数,该算法采用两个种群合作协同的方式进化该FNN。
6) computer game
机器博弈
1.
Challenging issues facing computer game research;
机器博弈研究面临的各种挑战
2.
A model of computer game system is presented.
目的为机器博弈系统建立利于学习和研究的理论化模型。
补充资料:中国象棋
1.中国传统棋种。由古代博戏发展而成。《楚辞.招魂》即有"象棊"一语。唐宝应年间(762--763)出现的宝应象棋,与现行的体制已经接近,至南宋便完全相同。宋刘克庄有《象弈一首呈叶潜仲》诗,叙述象棋各子的弈法特点和战略战术。明清两代名家辈出,有大量棋谱刊印。解放后,列为我国体育运动比赛项目。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条