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1.
Adaptive Genetic Algorithm( AGA) is used to solve the problem of chinese chess game on computer.
使用自适应遗传算法解决中国象棋计算机博弈问题.
2.
Research and Implementation of Data Structure and Evaluation in Computer Chinese Chess;
中国象棋计算机博弈数据结构与评估函数的研究和实现
3.
Optimization Studies on the Secondary Estimation in Computer Chinese Chess Game;
计算机中国象棋博弈中的二次估值方法及其优化的研究
4.
Research and Implementation of Computer Chess-Playing System
计算机国际象棋博弈系统的研究与实现
5.
Data Structure Design and Game-Tree Search Algorithm Research for Chinese Chess Computer Game;
中国象棋机器博弈数据结构设计与搜索算法研究
6.
A Hybrid Game Tree Algorithm and Its Application Research in Chinese Chess Man-machine Game;
一种混合博弈树算法在中国象棋人机博弈中的应用研究
7.
Comparative Study Between Korea Chess and Chinese Chess in Computer Games;
机器博弈中韩国象棋与中国象棋的比较
8.
Application of Game Tree Search Algorithm in Computer Chinese Chess
博弈树搜索算法在中国象棋中的应用
9.
Applying Artificial Neural Network combined with TD(λ) to Computer Chinese Chess
人工神经元网络结合TD(λ)算法在中国象棋机器博弈中的应用
10.
computer software of Chinese chess
中国象棋计算机软件
11.
Study on Several Problems for Computer Go System;
计算机围棋博弈系统的若干问题研究
12.
Research and Implementation of a Chinese Chess Computer Game System with Self Learning;
具有自学习功能的计算机象棋博弈系统的研究与实现
13.
In addition, a method of how to apply joseki, which is based on combinatory game theory, to computer Go game system is presented.
最后,还给出了1种基于组合博弈理论在计算机围棋博弈系统中使用定式的方法。
14.
Research and Realization of the Computer Game and System of Connect6;
六子棋计算机博弈及其系统的研究与实现
15.
Research on Methods of Self-Teaching of Chinese Chess Game;
中国象棋人机对弈的自学习方法研究
16.
Design and Implementation:The Database of Joseki in Siguo Game-Playing System
四国军棋人机博弈系统的定式库设计与实现
17.
Chess buffs are wondering how long it will be before a computer will be world champion chess player.
棋迷们想知道计算机成为国际象棋世界冠军还要多长时间。
18.
The Study and Practice of Computer Five-Piece Game-playing System;
计算机五子棋博奕系统的研究与实现