1) constrained texture mapping
约束纹理映射
1.
In this paper,we propose an approach of constrained texture mapping for 3D face model to strengthen the realism of the craniofacial reconstruction results.
本文研究内容作为计算机辅助的三维颅面复原项目的一部分,研究一种约束纹理映射算法,使得三维颅面复原的效果具有照片真实感。
2) constraint mapping
约束映射
1.
Great progress has been made in the research of the key techniques of virtual assembly, which includes the assembly model layer level representation, abstracting the commonly assembly semantics, semantics decomposition and constraint mapping, semantics driving.
第三章通过对装配语义进行合理的约束描述,研究了装配约束的具体内容及其特点和主要类别,提出了装配语义的分解与装配约束映射的建立,以便于将面向装配的工程知识和经验抽象与概括的产品装配语义是转化为系统所能理解具体的几何约束。
3) texture constraint
纹理约束
4) texture mapping
纹理映射
1.
Research of texture mapping techniques in special face model editing system;
特定人脸模型编辑系统中纹理映射技术探讨
2.
General interpretation of texture mapping method based on classification;
基于分类的纹理映射方法综述
3.
Research on the perspective texture mapping of free-form surface;
自由曲面的透视纹理映射研究
5) texture map
纹理映射
1.
The scene can be established fleetly by means of low resolution texture mapping and the selected enhanced texture mapping,and the conflict between the drawing efficiency of large scene and the visual effect of analysis can also .
使用分块纹理映射的方法,克服了OpenGL渲染机对影像纹理大小的限制。
2.
By the study for rays tracing algorithm and texture mapping technology, we provide a novel approach for quickly and robustly tracking an approximation to a ray footprint based on ray differentials.
依据光线跟踪算法和纹理映射技术,提出了一个利用光线微分计算光线密度的方法,即在进行光线跟踪的同时,进行跟踪光线微分。
3.
In this paper, we present a facial edition system based on the previous work of this field, realize a new method to construct a specific face model, employ the texture mapping method to enhance realism and simulate the lip motion based on the rule of pi.
本文在国内外在该领域研究的基础上,结合课题的需要,提出了一个人脸编辑的系统,实现了从图象构造人脸模型的方法,采取了纹理映射的方法来增强真实感,并在总结了汉语发音规律的基础上对汉语的口型进行了模拟。
6) texture-mapping
纹理映射
1.
A method of dynamic and real-time texture-mapping is proposed, which first searches the axle wires of the 3d rotation-model and the texture picture automatically, and matches them.
提出了一种动态实时的进行纹理映射的方法,该方法首先通过自动寻找三维旋转模型主中轴线来与纹理图片的中垂线进行配准,然后沿左右方向进行纹理保长等单位映射。
2.
A method which provides direct aid for pattern design realizing 3D garment simulation is proposed, obtaining controllable 3D garment with the mapping from 2D pattern to 3D graphics, adding global texture-mapping, multi-texture-mapping and drape effects on 3D garment to improve the simulation effect.
在三维服装上添加全局纹理映射和多重纹理映射以及褶皱效果,增强服装设计可视化效果。
补充资料:“约束与调控相结合”的两原则
“约束与调控相结合”的两原则
【“约束与调控相结合”的两原则】有关资产负债管理的一种观点。这种观点认为,商业银行实行资产负管理,既要实施自我约束,又要服从系统调控。二者相辅相成。按照这种指导思想,资产负债管理应遵循以下两大原则:①负债约束资产的原则。实施总量约束和结构约束。②有利于增强系统调控原则。按照统一法人原则,统一调度资金,增强对全行资金的调拨配置能力,抑制一些分支机构超负荷经营行为。.
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条