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1)  internal transformation
内点变换
2)  affine transform based interior point method
仿射变换内点法
1.
The optimization algorithm applies affine transform based interior point method and simplified branch bound method for reactive power optimization.
优化算法将仿射变换内点法与简化分枝定界法(内点 -分枝定界法 )综合应用于优化过程中 ,计算结果表明它是一种有效的无功优化算
3)  viewpoint translation
视点变换
1.
The means of modeling 3D objects, scene driving and viewpoint translation are introduced especially.
重点介绍了三维实体的建模方法、场景驱动及视点变换技术。
4)  view transform
视点变换
1.
View transform is adopted by comparing model and view transform theory of the OpenGL in my paper and realizes the interactive view in the shoe last designing.
文章通过读取STL文件的鞋楦或脚形模型,在此基础上实现了三维鞋楦设计时要用到三维视图,通过比较OpenGL提供的模型变换理论和视点变换理论,采用视点变换实现了在鞋楦设计中的交互性视图,给出了变换算法,为后续的交互性数据处理作铺垫。
5)  Point transformation
点变换
1.
The dynamic process of pneumatic pick and the conditions under which the normal starting and stable working are available are discussed by way of the theory of point transformation.
用点变换理论分析气镐的动力过程,讨论气镐正常起动和稳定工作的条件。
6)  Lie point transformation
Lie点变换
1.
Conformal invariance and conserved quantity of Lagrange systems under Lie point transformation;
Lagrange系统Lie点变换下的共形不变性与守恒量
补充资料:内点

若z0及其邻域均属于点集e,则称z0为该点集的内点。

说明:补充资料仅用于学习参考,请勿用于其它任何用途。
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