1) high-angle fire
高射界射击
2) high-angle fire
高射机界射击
3) utmost shooting boundary
射击死界
1.
[2],in the shooting process of anti-craft artillery against high or ultra high velocity target,the problem of the change trends of utmost shooting boundary with the changes of target fly velocity and anti-craft artillery maximum tracking angle velocity was studied respectively,and influence of the detector maximum find distance on the effective shooting area was also discussed.
针对文献[2]提出的相关问题与结论,本文研究了高炮在针对高速、超高速目标的射击过程中,射击死界与目标飞行速度、高炮最大跟踪角速度之间的关系,并探讨探测器最远发现距离对有效射击区域的影响。
5) archibald firing
高炮射击
1.
Design of computer simulation system for archibald firing training;
基于激光技术的高炮射击训练模拟系统
2.
The architecture, working principle and design process of the computer simulation system for the archibald firing training are introduced in this pape r.
本文介绍了高炮射击训练计算机模拟系统的组成、工作原理和设计过程。
6) firing altitude
射击高度
补充资料:跟踪拦截射击(见空中射击)
跟踪拦截射击(见空中射击)
pursuit lead-collision attack
genZong IQniie Sheii跟踪拦截射击(pu‘Sui‘lead一collisionattaek)见空中射击。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条