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1)  cylindrical mapping
柱面纹理映射
1.
Finally, generated the texture map through cylindrical mapping, reconstructed the 3D face model and realized affective expressio.
首先从图像中自动检测人脸、定位面部特征点;然后根据正面人脸属性估计特征点的深度信息;接着基于特征点坐标进行体形变处理,实现网格个性化;最后对人脸图像进行柱面纹理映射,完成人脸三维建模,实现表情变化。
2)  texture mapping
纹理映射
1.
Research of texture mapping techniques in special face model editing system;
特定人脸模型编辑系统中纹理映射技术探讨
2.
General interpretation of texture mapping method based on classification;
基于分类的纹理映射方法综述
3.
Research on the perspective texture mapping of free-form surface;
自由曲面的透视纹理映射研究
3)  texture map
纹理映射
1.
The scene can be established fleetly by means of low resolution texture mapping and the selected enhanced texture mapping,and the conflict between the drawing efficiency of large scene and the visual effect of analysis can also .
使用分块纹理映射的方法,克服了OpenGL渲染机对影像纹理大小的限制。
2.
By the study for rays tracing algorithm and texture mapping technology, we provide a novel approach for quickly and robustly tracking an approximation to a ray footprint based on ray differentials.
依据光线跟踪算法和纹理映射技术,提出了一个利用光线微分计算光线密度的方法,即在进行光线跟踪的同时,进行跟踪光线微分。
3.
In this paper, we present a facial edition system based on the previous work of this field, realize a new method to construct a specific face model, employ the texture mapping method to enhance realism and simulate the lip motion based on the rule of pi.
本文在国内外在该领域研究的基础上,结合课题的需要,提出了一个人脸编辑的系统,实现了从图象构造人脸模型的方法,采取了纹理映射的方法来增强真实感,并在总结了汉语发音规律的基础上对汉语的口型进行了模拟。
4)  texture-mapping
纹理映射
1.
A method of dynamic and real-time texture-mapping is proposed, which first searches the axle wires of the 3d rotation-model and the texture picture automatically, and matches them.
提出了一种动态实时的进行纹理映射的方法,该方法首先通过自动寻找三维旋转模型主中轴线来与纹理图片的中垂线进行配准,然后沿左右方向进行纹理保长等单位映射。
2.
A method which provides direct aid for pattern design realizing 3D garment simulation is proposed, obtaining controllable 3D garment with the mapping from 2D pattern to 3D graphics, adding global texture-mapping, multi-texture-mapping and drape effects on 3D garment to improve the simulation effect.
在三维服装上添加全局纹理映射和多重纹理映射以及褶皱效果,增强服装设计可视化效果。
5)  Quadric texture map
二次曲面纹理映射
6)  algorithm of hemisphere texture mapping
半球面纹理映射算法
1.
A new algorithm of hemisphere texture mapping was put forward,in which the ratio of length and width corresponding to the mapped texture regions in the texture plane and the hemisphere was taken.
为了进一步减少半球面映射算法产生的纹理形变,首先对传统的半球面纹理映射算法及其不足之处进行分析,并在此基础上提出一种半球面纹理映射新算法。
补充资料:抛物柱面


抛物柱面
parabolic cylinder

抛物柱面[钾画比次灯h日er;”即‘o二。,ee姗益明“几“-“月p) 一个二次抛物曲面(见二次曲面(surface ofthesecond order)),其准线为一抛物线(p哪比h).空间中抛物柱面的典范方程是 夕2二2尸x
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
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