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1)  Shooting time scheduling
射击时机分配
2)  shooting time
射击时间
1.
It was interpreted and testified that the moving velocity of the lead point tracked by gun-target line has a limited value in the case of arbitrarily high velocity of approaching target;the region,in which the gun can track and shoot arbitrary velocity target,exists;the shooting time not restricted by the target velocity exists in the mentioned above region.
证明并解释了当临近飞行目标的速度任意增大时,火炮武器线所跟踪的提前点的移动速度存在极限值;在火控系统有保障的前提下,当火炮最大跟踪角速度为一定值时,存在一个火炮对任意速度目标都能跟踪射击的区域,对该区域至少具有不受目标速度限制的射击时间。
3)  shooting delay time
射击延时
1.
The shooting delay time as result of the equipped shooting gate is studied for the weapon system with shooting gate.
针对具有射击门体制的武器系统,研究其因加入射击门而产生的射击延时。
4)  time sharing driver
时间分配驱动机
5)  distribution of processor time
处理机时间分配
6)  slot allocation scheme
时隙分配机制
1.
Firstly, we propose a distributed auto-negotiation slot allocation scheme whichaccomplishes the slot allocation in a distributed and parallel way by means of contentionaccess ideas used in CSMA, what\'s more important, without local topology information andpacket exchanging.
针对时分机制最核心的时隙分配问题,论文提出了一种无需控制包交互以及局部拓扑信息的分布式自协商时隙分配机制,该机制采用CSMA竞争接入的思想完成了分布式、并行化的时隙分配。
补充资料:跟踪射击(见空中射击)


跟踪射击(见空中射击)
pursuit attack

genzong sheli跟踪射击(pursuit attaek)见空中射击。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
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