1) Dynamic Texture Editing
动态纹理编辑
2) Texture Editing
纹理编辑
1.
Three-Dimensional Surface Texture Editing Based on Wavelet Decomposition and Texton;
基于小波分解和纹理基元的三维表面纹理编辑
3) dynamic editing
动态编辑
1.
The main principle of the signal generator based on dynamic editing is introduced,the designing method of the software structure and workflow is put forward,then the details in software designing are shown,at last shows a part of the wave forms of the signal data created by the signal generator is shown.
提出基于动态编辑的信号发生器软件的功能结构设计和工作流程,给出软件的具体实现方法,最后给出部分信号波形图。
4) Edit Texture Surface
编辑纹理表面
5) dynamic texture
动态纹理
1.
Improved dynamic texture synthesis algorithm based on kernel PCA;
改进的自然动态纹理综合算法
2.
Flame Realization Based on Dynamic Texture;
基于动态纹理的火焰生成
3.
Simulation of realistic flame based on dynamic texture and particle system
基于动态纹理和粒子系统的火焰效果模拟
6) dynamic menu editor
动态菜单编辑器
1.
This paper introduces a new kind of dynamic menu editor as a middleware technology and its characteristic,method and prospect.
本文着重论述了在我院的HIS系统中运用了体现中间件技术的动态菜单编辑器,介绍了它的特点、方法及运用前景。
补充资料:肺纹理
肺纹理
由肺动脉和肺静脉组成,支气管壁、淋巴和少量间质组织也参与肺纹理形成。正常情况下肺纹理自肺门向外围肺野逐渐减少变淡,管径依次缩小,分布渐次稀疏,至肺外带不易辨清。肺纹理多少、粗细与个体差异、呼吸状态有关。异常肺纹理阴影结构紊乱、粗细不均、边缘模糊、密度增高。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条