1) axiom A
公理A映射
2) texture mapping
纹理映射
1.
Research of texture mapping techniques in special face model editing system;
特定人脸模型编辑系统中纹理映射技术探讨
2.
General interpretation of texture mapping method based on classification;
基于分类的纹理映射方法综述
3.
Research on the perspective texture mapping of free-form surface;
自由曲面的透视纹理映射研究
3) Mapping principle
映射原理
1.
We present the mapping principle to map the locations of the original wells into a unique unit block of the mesh,so as to simplify the solution of the model.
利用映射原理 ,将全局搜索转换为在一个网格单元内的局部搜索 ,从而简化了模型的求解。
4) texture map
纹理映射
1.
The scene can be established fleetly by means of low resolution texture mapping and the selected enhanced texture mapping,and the conflict between the drawing efficiency of large scene and the visual effect of analysis can also .
使用分块纹理映射的方法,克服了OpenGL渲染机对影像纹理大小的限制。
2.
By the study for rays tracing algorithm and texture mapping technology, we provide a novel approach for quickly and robustly tracking an approximation to a ray footprint based on ray differentials.
依据光线跟踪算法和纹理映射技术,提出了一个利用光线微分计算光线密度的方法,即在进行光线跟踪的同时,进行跟踪光线微分。
3.
In this paper, we present a facial edition system based on the previous work of this field, realize a new method to construct a specific face model, employ the texture mapping method to enhance realism and simulate the lip motion based on the rule of pi.
本文在国内外在该领域研究的基础上,结合课题的需要,提出了一个人脸编辑的系统,实现了从图象构造人脸模型的方法,采取了纹理映射的方法来增强真实感,并在总结了汉语发音规律的基础上对汉语的口型进行了模拟。
5) reason mapping
推理映射
1.
The reason mapping relations of the cloud model are analyzed respectively.
介绍了云模型的基本概念和规则推理,分析了云模型推理映射关系,设计出基于线性映射关系的云模型智能控制器,并与相同推理规则的模糊控制系统进行了对比。
6) texture-mapping
纹理映射
1.
A method of dynamic and real-time texture-mapping is proposed, which first searches the axle wires of the 3d rotation-model and the texture picture automatically, and matches them.
提出了一种动态实时的进行纹理映射的方法,该方法首先通过自动寻找三维旋转模型主中轴线来与纹理图片的中垂线进行配准,然后沿左右方向进行纹理保长等单位映射。
2.
A method which provides direct aid for pattern design realizing 3D garment simulation is proposed, obtaining controllable 3D garment with the mapping from 2D pattern to 3D graphics, adding global texture-mapping, multi-texture-mapping and drape effects on 3D garment to improve the simulation effect.
在三维服装上添加全局纹理映射和多重纹理映射以及褶皱效果,增强服装设计可视化效果。
补充资料:公理
公理
axiom
公理【叹姗;毗110Ma] 基本的假设,自明的原理.在演绎的科学理论中,公理是某种理论的一些基本的原始假设,从这些假设出发,通过演绎即纯逻辑推理,可以得出该理论的其他一切内容见公理方法(axiomatic method)·
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条