1)  immersion teaching
沉浸教学法
2)  Immersion
沉浸
1.
Augmented Reality (AR) is a technology that overlays virtual world image generated by computer on real world scene and it is showed on the supportive e-quipment user wears to obtain real immersion.
沉浸性是虚拟现实系统最为吸引人的特点,也是研究的重点和热点。
2.
With the intorduciton of vitual reality, the truth and immersion into the scene are strengthened, as the same time, trai.
虚拟现实技术的引入 ,增加了培训系统的真实感和沉浸感 ,提高了教学培训效果 。
3)  Flow experience
沉浸体验
1.
Fl ow experience will result in effective learning Web-based English learning canbring flow experience to students.
沉浸体验会导致最佳学习效果。
4)  the fell of immersion
“沉浸”感
5)  immersion
沉浸感
1.
Visualization Simulation system based on multi-view provides highly immersion and large field of view.
多通道视景仿真系统能够为用户带来强烈的沉浸感和大范围的视野。
2.
As a kind of interactive technology which could offer multi-senses information including vision, hearing and feeling at once, mutual-harmonization between multi-sense information in Virtual Environment play an important role in the impact of immersion.
作为一种可以给人同时提供视觉、听觉和触觉等多感官信息的交互技术,虚拟现实中不同感官信息的相互协调对其沉浸感有很大的影响。
6)  immersed tube
沉浸管
1.
A numerical study was conducted based on the gassolid twofluid model using bodyfitted coordination to analyze the behavior of particles and bubbles in fluidized beds with an immersed tube.
应用贴体坐标系,基于颗粒相采用颗粒动力学的气固两相双流体模型,数值模拟单沉浸管流化床内颗粒及气泡的行为,计算得到的瞬时颗粒浓度和速度揭示了气泡绕流沉浸管时出现的合并和破裂过程。
参考词条
补充资料:案例教学法

案例教学法,即运用社会或身边发生的事例激发学生学习兴趣,说明道理,给学生的行为以启发的教学模式

其操作流程为 "以例激趣——以例说理——以例导行"

说明:补充资料仅用于学习参考,请勿用于其它任何用途。