1) underwater battlefield
水下战场
1.
This paper presents the conception of visualization in scientific computing, then, takes examples of application to show its prospect in building underwater battlefield, and in the promotion of submarine tactics.
首先介绍了科学计算可视化的基本概念,然后通过对其在水下战场建设领域的应用举例,展现了科学计算可视化在该领域的应用前景及其对潜艇战术发展的巨大推动作用。
2) underwater battlefield environment
水下战场环境
1.
Aiming at the strong influence of underwater battlefield environment on the power of naval operation,the design scheme of environment virtual simulation system based on virtual reality and visualization techniques is researched and presented.
针对水下战场环境对海军武器装备战斗力的影响,研究并提出基于虚拟现实和可视化技术的水下战场环境虚拟仿真系统总体结构,建立系统仿真模型,以海洋环境主要特征参数和水声模型为基础,实现对海洋地理环境、水文环境以及水声环境的综合仿真和可视化分析,从而为水下战场环境的认知、模拟训练以及作战应用提供有效手段。
6) light field under water
水下光场
1.
There is a significant fluctuation in the light field under water caused by surface wave of water,to which the photosynthesis of phytoplankton in water responses.
在水体表面波的扰动作用下,水下光场随深度呈现较为明显的波动现象,且水中光合作用会对水下光场波动作出响应,因而此现象引起了广泛的关注。
补充资料:敌后战场(见战场)
敌后战场(见战场)
battlefield behind enemy lines
dihou zhanehang敌后战场(battlefield behind enemy lines)见战场。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条