1) equal arc length mapping
等弧长映射
1.
A method called equal arc length mapping in cylinder model based on the spherical perspective was proposed to solve the problem of distortion.
从基于球面透视的柱面模型出发,介绍如何对整幅鱼眼影像进行畸变校正,提出一种基于球面透视的柱面模型的等弧长映射方法,并给出具体算法的推导,实现了对鱼眼影像畸变的校正,取得了较好的效果。
2) bowstring-arc mapping
弦弧映射
1.
It makes the earth rotating randomly with the method of quaternion and brings forward a method named bowstring-arc mapping, which is used to make viewpoint roam on the earth surface at random.
在此基础上,本文分别讨论了适合于与球形物体进行交互式操作的基本方法:采用四元数的方法解决地球的任意旋转问题;采用一种弦弧映射的近似方法实现在球面上任意两点间的漫游;采用OpenGL提供的特殊函数,结合数据库技术实现三维图形与物体属性之间的双向查询。
4) Equal arc-length
等弧长
5) equal arc method
等弧长法
1.
In the application of slice method in the stability analysis of soil nailing wall, the soils upon slip circle plane are divided into a number of vertical soil-slices which length of arc is equal by using equal arc method.
在利用条分法进行土钉墙整体稳定分析中,采用等弧长法将滑动面以上土体分成若干个等弧长的竖直土条。
6) equal arc length
弧长等分
补充资料:长等短等
1.犹言左等右等。谓等待久。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
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