1) simulation battlefield
模拟战场
1.
This paper introduces a simulation battlefield that is developed under the VC++6.
0环境下基于OpenGL所开发的模拟战场环境。
3) Simulation of battlefield environment
战场环境模拟
4) Battlefield damage simulation
战场损伤模拟
1.
This paper researched the basic frame of battlefield damage simulation for materiel,discussed the constituting and basic structure of threat model,materiel model and battlefield damage simulation model in detail.
研究了装备战场损伤模拟的基本框架 ,详细论述了威胁模型、装备模型及损伤模拟模型的组成及基本结构 ,并对弹药效能描述、装备几何描述及几何建模等几个关键性问题进行了研究与分析。
5) actual combat scene simulation
实战场景模拟
6) virtual battlefield
虚拟战场
1.
Study on simulation of special effect in virtual battlefield;
虚拟战场特殊效果仿真研究
2.
The Simulation Model of Virtual Battlefield Based on Grid;
基于网格的虚拟战场仿真实现模型研究
3.
Modeling and Rendering of Large-scale 3D Terrain in Virtual Battlefield;
虚拟战场环境的大规模三维地形建模与绘制
补充资料:敌后战场(见战场)
敌后战场(见战场)
battlefield behind enemy lines
dihou zhanehang敌后战场(battlefield behind enemy lines)见战场。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条