1) tetrahedral linear interpolation
四面体线性插值
1.
The 3D LUT converting CIEL~*a~*b~* to RGB was obtained by a tetrahedral linear interpolation.
在RGB数字空间中均匀采样,并进行数据的虚拟扩充;经四面体线性插值技术,建立了由C IEL*a*b*到RGB变换的特征化三维查找表。
2) tetrahedral interpolation
四面体插值
1.
To solve this problem,a 4 input 1-D LUT structure was devised to replace the complex 3-D LUT used in tetrahedral interpolation;further more,the regular tetrahedral interpolation is simplified,and the simplified algorithm requires only two comparisons and one subtraction.
为了解决这个问题,设计了用于四面体三维插值的四输入一维查找表结构,将复杂的三维查找表结构简化成了四个一维查找表来实现;并对规则四面体插值算法做了简化,使得化简后的四面体定位和插值只需通过两个比较运算和一个减法运算即可完成。
3) tetrahedron interpolation
四面体插值
1.
And a tetrahedron interpolation is introduced in this article.
其中将涉及颜色空间转换和色域扩展的复杂算法使用硬件上的综合查找表完成,使用了计算速度较快的四面体插值算法。
2.
The improved tetrahedron interpolation technology was used to achieve conversion between RGB and L*a*b* during inspecting of presswork.
采用改进的四面体插值技术实现印刷品检测过程中图像信息从RGB到L*a*b*的转换。
3.
The plane theory and tetrahedron interpolation technology are used to achieve conversion between L~*a~*b~*and CMY on Flexography in this paper.
本文采用柔版样张,分别利用平面理论和四面体插值的方法实现了L~*a~*b~*与CMY的转换。
4) spherical linear interpolation
球面线性插值
5) parallelogram linear interpolation
平行四边形线性插值
1.
After a phase mapping,a parallelogram linear interpolation was carried out along the edge directions in the edge regions.
最后在边缘区域内边缘方向进行相位映射后,进行平行四边形线性插值。
补充资料:线性插值法
线性插值法是根据已知两项有关的对应关系资料估算第三项对应的未知资料。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条