1) quasisimilarity-preserving linear map
性映射
1.
As H is let to be a separable infinite dimensional Hilbert space and B(H) the Banach algebra of all bounded linear operators on H,the quasisimilarity-invariant subspaces of B(H) and quasisimilarity-preserving linear maps on B(H) is put to study.
研究了B(H)上的拟相似不变子空间和保拟相似线性映射,其中H是复可分的无限维Hilbert空间,B(H)是由H上的有界线性算子全体所组成的Banach代数。
2) qualitative mapping
定性映射
1.
An automatical algorithm to make up test paper based on qualitative mapping;
一种基于定性映射的自动组卷算法
2.
This paper,applies for the algorithm of qualitative mapping to control the locomotion stability of the biped robot on line.
运用定性映射数学表达,尝试对双足机器人进行更有效地实时控制以实现动态稳定,设计了一个实时调整动态参数的稳定性控制系统,以实现非线性逼近双足机器人期望零力矩点ZMP(zeromomentpoint)轨迹,从而保证了步态的可靠性和系统的抗干扰能力。
3) linear mapping
线性映射
1.
Robust word boundary detection through linear mapping of the sub-band energy in noisy environments;
基于子带能量线性映射的噪声中端点检测算法
2.
In this paper,we give several properties of the minimal rank of matrices over any number field and characterize linear mapping of keeping the minimal rank.
本文给出任意数域上n×n阵的最小秩的几个性质,并且刻画保最小秩的线性映射。
3.
Linear mappings preserving rank-one in subspace lattice algebras of two atoms was considered by using linear mappings preserving rank-one in nest algebras.
给出Hilber空间H上的两个非平凡不变子空间M,N构成的子空间格代数Alg{M,N},到Alg{M,N}之间的保一秩线性映射,其中Alg{M,N}={A∈B(H),AM M,AN N},B(H)为H上的全体有界线性算子空间,并且给出一秩算子在M,N,M⊥N⊥之间的不同单映射线变换形式及在H上的应用。
4) Attribute mapping
属性映射
1.
First, we construct weak derivation sets according to the continuable tracibility,disscus the verification issue of weak derivation sets,and give the relevant verification methods by the types and properties of different transformations and attribute mappings.
本文介绍了基于Wivern方法跟踪转换图的起源集的主要问题 ,首先根据可延续跟踪性构造弱起源集 ,然后讨论了弱起源集的验证问题 ,根据不同的转换和属性映射的类型和性质 ,给出了相应的验证方法。
2.
Through the classification and analysis of constraint information,the constraint information visualization method is put forward,which includes four steps: structure mapping,space mapping,element mapping and attribute mapping.
文章通过对约束信息的归类和分析,提出了约束信息可视化的映射方法,包括可视化结构映射、可视化空间映射、可视化元素映射及可视化属性映射4个步骤,分别分析了4个步骤实现方法及一般准则,采用协同设计中的层次约束、任务约束、部件约束为实例,实现了由约束信息到可视化方式的映射,并给出了映射的可视化结果。
6) linear map
线性映射
1.
Rank one preserving linear maps on spaces of symmetric operators;
对称算子空间上的保秩1线性映射(英文)
2.
Asymptotic unitary similarity-preserving linear maps on B(H)
B(H)上保持逼近酉相似的线性映射
补充资料:连续性与非连续性(见间断性与不间断性)
连续性与非连续性(见间断性与不间断性)
continuity and discontinuity
11an父ux泊g四f“山。麻以角g、.连续性与非连续性(c。nt,n琳t:nuity一)_见间断性与不间断性。and diseo红ti-
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条