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Cameron's 'Alita: Battle Angel' to dazzle with digital effects
2019-01-28 
Alita Battle Angel will open across Chinese mainland on Feb 22. [Photo provided to chinadaily.com.cn]

In one month, Chinese fans will reunite with James Cameron on the silver screen thanks to the upcoming sci-fi epic Alita: Battle Angel.

The film, adapted from the Japanese manga Gunnm (gun dream) by Yukito Kishiro, will open across the Chinese mainland on Feb 22.

Cameron read the Japanese comic series under the recommendation of Mexican director Guillermo del Toro in 1999, and became fascinated by the story, which depicts a cyborg warrior. He purchased the copyright to Alita, but had to invite Robert Rodriguez, an American director from Texas, to direct it, as Cameron was busy directing Avatar at the time and also served as the executive director and one of the scriptwriters for Alita.

Recently, the film's animation director Mike Cozens and visual effects creative director Eric Saindon visited Beijing to unravel the advanced technology behind the scenes.

The film's animation director Mike Cozens and VFX creative director Eric Saindon visited Beijing to unravel the advanced technology behind the scenes. [Photo provided to chinadaily.com.cn]

They revealed that around 800 people, or half the entire staff in the Oscar-winning concept design studio Weta Workshop, joined the digital project for Alita: Battle Angel.

Their jobs are complex, including digitally transforming American actress Rosa Salazar's performance into the computer-generated role of Alita, the titular female cyborg who looks like a beautiful young woman.

To make the protagonist as authentic as possible, they created for her 132,000 strands of hair, 2,000 eyebrows, 480 eyelashes and nearly 500,000 particles of downy fluff on the face and ears.

"You'll forget she is a CG character when you are watching the film," says Saindon.

To bring to life Iron City, the main setting of the film, the crew built a venue covering an area of 96,000 square feet in Austin, Texas. Additionally, to simulate human movements underwater, they recruited an actress to hold her breath and walk at the bottom of a swimming pool for six minutes.

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