1.
Kiosks should be optimized for first-time use.
信息亭应该针对首次使用进行优化。
2.
Educational and entertainment kiosks vary somewhat from the strict transient posture required of more transactional kiosks.
教育型和娱乐型信息亭有些不同于具有较为严格的暂时姿态的交易型信息亭。
3.
Is there sufficient room for the kiosk and kiosk traffic without impeding other user traffic?
该环境下是否有足够的空间来摆放信息亭? 信息亭是否会妨碍交通或者行走?
4.
As with transactional kiosks, place explorational kiosks carefully and use wayfinding systems in conjunction with them.
和交易型信息亭一样,探索型信息亭的放置也要小心仔细,要同时安放一些指路牌或者周边地图。
5.
How many people are likely to use the kiosk at a time? Are there sufficient numbers of kiosks to satisfy demand without a long wait?
每次会有几个人来使用信息亭? 信息亭的数量是否足够多,才不至于让人们等待很长时间?
6.
Kiosks generally fall into two categorical types: transactional and explorational.
信息亭一般分成两类,即交易型和探索型。
7.
When designing kiosk interfaces, carefully consider the use of sound.
在设计信息亭界面时,要小心考虑声音的使用。
8.
A kiosk showing a printed map of downtown, for example, is information in the world.
例如,公用信息亭张贴的城镇地图就是世界中的消息。
9.
In the case of touch screens, the same principles apply here as for other touch screen interfaces:
对于使用触摸屏的信息亭,和其他触摸屏系统一样,下列原则要注意。
10.
Kiosks thus tread an interesting middle ground between the two most common desktop postures.
这样看来很有意思,信息亭站在了两种最常见的桌面姿态的中间。
11.
Is it a kiosk that must be rugged to withstand a public environment while accommodating thousands of distracted, novice users?
是公共场合下被成千上万心烦意乱的新手使用的信息亭?
12.
Does the architecture of the environment guide people to the kiosks when appropriate?
所处环境周围的建筑设计是否考虑了引导人们来到信息亭面前?
13.
Transactional kiosks, as a rule, require no special enticements to attract users.
交易型信息亭无须特别地吸引使用者,这是一条原则。
14.
In this case, exploration of the kiosk environment is more important than the simple completion of single transactions or searches.
这两类信息亭更加注重探索,而不是简单完成一个交易或者搜索。
15.
Some kiosks make use of hardware buttons mapped to onscreen functions in lieu of touch screens.
有些信息亭用硬按键来对应屏幕上的功能,以此取代触摸屏。
16.
When designing any embedded system, whether it is a smart appliance, kiosk system, or handheld device, keep these basic principles in mind:
在为嵌入系统设计时,无论是智能家电、信息亭系统,还是手持设备,我们都必须牢记如下原则。
17.
Most kiosks make use either of touch screens or hardware buttons and keypads that are mapped to objects and functions on the screen.
很多信息亭系统使用触摸屏或者硬件按键和小键盘,把键和屏幕上对象和功能对应起来。
18.
Furthermore, kiosk users will either have one very specific goal in mind when approaching a kiosk or no readily definable goal at all.
而且信息亭使用者要么在使用前已经有了具体的目标,要么完全没有明确的目标。