1.
AMR ATi Multi-Rendering technology
ATi多重渲染技术
2.
Chinese Ink-Wash Painting Styled Rendering of 3D Models;
中国水墨画效果的三维渲染技术研究
3.
GPU-based Real-time Rendering Techniques for Large-scale Point-based Models;
基于GPU的大规模点模型实时渲染技术
4.
The Research of 3D Rendering Technology on Different Types of Gem
不同类型玉石材质3D渲染技术研究
5.
Seismic multi-attribute analysis based on RGB color blending technology
基于RGB渲染技术的地震多属性分析技术
6.
Chinese Ink-Wash Painting-based 3D Scene Rendering
基于水墨艺术作品的三维场景渲染技术
7.
Research on Rapid Rendering Technique of Large Scale Terrain Based on GPU;
基于GPU的大规模地形快速渲染技术研究
8.
The Research and Implement of Scene Rendering Techniques in 3D Game Engines;
3D游戏引擎场景渲染技术的研究与实现
9.
Hybrid Primitive-based Rendering Techniques on Three Dimensional Models;
基于混合元素的三维模型渲染技术研究
10.
Surface Mesostructure Modeling and Hardware-Accelerated Rendering Techniques Research;
表面细节结构建模及硬件加速渲染技术研究
11.
The Research and Implementation of Large Scale Scene Rendering Techniques in Flight Simulation;
飞行仿真中大规模场景渲染技术的研究与实现
12.
The Research of Light Field Technique of Dynamic Object on Mobile Device
面向移动设备的动态目标的光场渲染技术研究
13.
Research on Real-time Rendering of Planet’s Atmospheric Scattering Effects based on GPU
基于GPU的行星大气散射效果实时渲染技术研究
14.
Technology of the Real-time Rendering of Large-scale Terrain Based on Quadtree
基于四叉树的大规模实时地形渲染技术研究
15.
Virtual Sound Modeling and Real-time Rendering in Aircraft Simulator
飞行模拟器中的虚拟声音建模与实时渲染技术
16.
GPU friendly realtime rendering method for large-area terrain data
一种面向现代GPU的大规模地形渲染技术
17.
Application and Study of Grid Technology in Animation Rendering;
网格技术在动画渲染中的应用与研究
18.
HDR Technology in Real-Time Rendering;
实时渲染中HDR技术的研究与应用