1.
relief map (map showing hills,valleys,etc either by shading or by their being moulded in relief )
(用晕渲法或凸现法显示山、山谷等的)地形图.
2.
Shading is applied to the drawing by crayon or spray.
晕渲是通过炭笔或喷射的方法应用于地图绘制的。
3.
Exploration of Relief Shading Map Production under Computer Environment
计算机环境下地貌晕渲图制作的探讨
4.
The Development of Nanjing Color Hill-shading Map Based on DEM
基于DEM的南京市彩色晕渲地图的研制
5.
This paper expounds the basic principle of the automatic hill-shading, analyzes the advantage and disadvantage between the automatic and the traditional manual hill-shading and presents a scheme of automatic hill-shading.
阐述了计算机地貌晕渲的基本原理,提出了一个实现地貌晕渲图自动绘制的方案。
6.
Research on Relief Visualization and Generation of Hill-Shading Maps;
地貌可视化及晕渲图制作系统的研究与实现
7.
Design and Realization of the System of Automatic Relief Shading Oriented to Project Application;
工程化数字地貌自动晕渲系统的设计与实现
8.
Methodology of Automatic Relief Shading Map Making Based on Global Mapper--Taking Xi'an Region (Ⅰ-49) as an Example
基于Global Mapper的地貌晕渲制图——以西安幅(Ⅰ-49)为例
9.
Method of Increase Rendering Speed of Scan Line Renderer
提高扫描线渲染器渲染速度方法的研究
10.
Research of Heterogeneous Modeling Rendering System Data Exchange Method
异构建模渲染系统数据转换方法研究
11.
A LibMini-based Real-time Algorithm for Dynamic Terrain Rendering
基于libMini的动态地形实时渲染算法
12.
Justice Department is driving me nuts
司法部把我的头弄晕了
13.
Application of LOD-based SLOPE in Terrain Generation
SLOPE法线生成算法的LOD技术在地形渲染中的应用
14.
Research and Application on the Real-time Rendering Algorithm of 3D Scene;
三维场景中实时渲染算法的研究与应用
15.
A Fast Artistic Style Rendering Algorithm of 3D Stippling;
三维点画快速算法及其艺术风格渲染的实现
16.
Terrain Constructing Algorithm Based on Brownian Motion and Realistic Rendering;
基于布朗运动的地形构造算法及其真实感渲染
17.
Research of Realistic Rendering in VR Based on Photon Mapping;
基于光子映射的虚拟现实真实感渲染算法研究
18.
Research of Parallel 3D Plant Mesh Generating and Rendering
三维植物网格并行生成及渲染算法研究