1.
Realistic feathers based on detailed geometry modeling and bidirectional texture function
基于几何细节建模和双向纹理函数的真实感羽毛
2.
About Wood Ripple Function Discussion in Body Texture Model;
关于实体纹理造型中木纹函数的讨论
3.
Store spot lighting attenuation function in a texture.
将聚光灯的衰减函数存在到纹理内。
4.
Methods based on spatial frequencies evaluate the coefficients of the autocorrelation function of the texture.
基于空间频率的方法估计纹理的自相关函数。
5.
Analysis of Image's Texture Based on Autocorrelation Function for Non-Planar Surface Roughness
基于自相关函数的非平面表面粗糙度的图像纹理研究
6.
Variogram-based Built-up Areas Extraction from High-resolution SAR Images
基于变差函数纹理特征的高分辨率SAR图像建筑区提取
7.
Texture mapping is to apply textures to points, lines, polygons, bitmaps, and images to improve the reality of models and decrease the procedure of drawing geometric models.
利用纹理映射函数对模型进行纹理贴图,增加了模型的真实感,并减少了建模的难度;
8.
Interpolation Selection and Comparison in the Crack Compliance Method;
裂纹柔度法插值函数选择和实验对比
9.
Gabor filter in the fingerprint image processing
基于Gabor函数的指纹图像增强技术
10.
Based on Gabor Functional Generation Fingerprint Recognition
基于Gabor函数变换的指纹识别
11.
The Constant Theorem of Analytic Function in Complex Function;
关于复变函数中解析函数的常数定理
12.
Equations of Mathematical Physics & Special Functions
数理方程与特殊函数
13.
It is shown that the singularity of the strain field at the crack tip is smoothed in non-local theory.
根据基于不同形式权函数的非局部理论,分析了Ⅰ-Ⅱ型复合裂纹尖端的应变场。
14.
Iterative function system was constructed by fractal interpolation operation and the fracture cracks were predicted.
通过分形理论中分形插值运算来构造迭代函数系统,并对其损伤裂纹进行了预测。
15.
WEIGHT FUNCTION SOLUTION FOR CENTER CRACKED BRAZILIAN DISK SPECIMEN SUBJECTED TO UNIAXIAL COMPRESSION
单轴压缩下中心裂纹巴西试样的权函数分析
16.
Establishment of Estimating Model for Fatigue Cracks Propagation Using Weight Function;
用权函数法建立疲劳裂纹扩展的估算模型
17.
An Algorithm to Strengthen Fingerprint Image Based on Stretching Transfer Function
一种基于拉伸变换函数的指纹图像增强算法
18.
existence theorem of implicit function
隐函数的存在性定理