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1.
South Korea s on Line Game Business and Its Entry into China Market;
韩国网络游戏产业与其进入中国市场的分析
2.
Sino-South Korean Industry s Competitiveness of Network Game under Industry s Chain Perspective;
产业链视角下中韩网络游戏产业竞争力比较
3.
The Research of Improvement Plan for Issue of Korea On-Line Game Law;
韩国网络游戏法相关问题及改善方案
4.
Study on the Regulation of the Online-Game Industry in China;
对我国网络游戏产业监管方案的研究
5.
The Problems of Online Game Industry in China and Countermeasures;
中国网络游戏产业存在的问题及对策
6.
Industrial Features and Developing Trends of Online Game industry in China;
我国网络游戏产业的特点和发展趋势
7.
The Research about Chinese Governmental Control on On-line Games Industry (1996-2007);
我国网络游戏产业的政府规制研究(1996—2007年)
8.
Probe into Chinese Online Game Industry and Its New Profit Pattern;
我国网络游戏产业及其盈利新模式初探
9.
The status quo of online game in China and its economic analysis;
中国网络游戏产业发展现状及其经济分析
10.
A Study on Market Performance of China's Online Games Industry-Using SCP Model
我国网络游戏产业市场绩效研究-SCP范式的应用
11.
Analysis on Local Development of China's Network Game Industry
中国网络游戏产业本土化发展策略探析
12.
Application of grey theory to predict Chinese online game output
基于灰色理论的我国网络游戏业产值预测
13.
Empirical Research on the Present Situation of Online Game Industry
中国网络游戏产业发展现状的实证研究
14.
A Research on China's Online In-game Advertising Industry
中国网络游戏内置广告行业发展研究
15.
A New Trend of Information Industry Based on Internet Game;
从网络游戏的产业模式看信息业的新趋势
16.
Research about Integrated Marketing Communication Effects in Online Games;
网络游戏产业整合营销传播工具应用研究
17.
Research of the Develop Tendecy and Service Management of Cyber-Game Industry;
网络游戏产业发展导向及服务管理研究
18.
A Study on Competitive Strategy of China Online Game Industry Based on Information Rules;
基于信息规则的网络游戏产业竞争战略研究