1.
Study on the Regulation of the Online-Game Industry in China;
对我国网络游戏产业监管方案的研究
2.
The Research of Industry Chain and Profit Model on Computer Game in China;
中国电子游戏产业链及赢利模式研究
3.
The Problems of Online Game Industry in China and Countermeasures;
中国网络游戏产业存在的问题及对策
4.
Industrial Features and Developing Trends of Online Game industry in China;
我国网络游戏产业的特点和发展趋势
5.
Sino-South Korean Industry s Competitiveness of Network Game under Industry s Chain Perspective;
产业链视角下中韩网络游戏产业竞争力比较
6.
Certainly the more people that get into gaming,the better it is for the industry and the sport.
确实,随着越来越多的人投身于游戏中,对游戏产业和游戏比赛的好处也越来越大。
7.
Cartoon rendering techniques will be widely used in games and education service.
卡通渲染在教育和游戏产业将会有广泛的应用。
8.
Research about Integrated Marketing Communication Effects in Online Games;
网络游戏产业整合营销传播工具应用研究
9.
The Research about Chinese Governmental Control on On-line Games Industry (1996-2007);
我国网络游戏产业的政府规制研究(1996—2007年)
10.
South Korea s on Line Game Business and Its Entry into China Market;
韩国网络游戏产业与其进入中国市场的分析
11.
Research of the Develop Tendecy and Service Management of Cyber-Game Industry;
网络游戏产业发展导向及服务管理研究
12.
A Study on Competitive Strategy of China Online Game Industry Based on Information Rules;
基于信息规则的网络游戏产业竞争战略研究
13.
The characteristics of customer behavior of the computer games industry and its development trends;
电脑游戏产业消费者行为特点和发展趋势分析
14.
Probe into Chinese Online Game Industry and Its New Profit Pattern;
我国网络游戏产业及其盈利新模式初探
15.
The status quo of online game in China and its economic analysis;
中国网络游戏产业发展现状及其经济分析
16.
A Study on Market Performance of China's Online Games Industry-Using SCP Model
我国网络游戏产业市场绩效研究-SCP范式的应用
17.
Analysis on Local Development of China's Network Game Industry
中国网络游戏产业本土化发展策略探析
18.
Empirical Research on the Present Situation of Online Game Industry
中国网络游戏产业发展现状的实证研究