1.
REAL TIME TEXTURE MAPPING FOR TANK FIRE SIMULATOR
坦克射击模拟器中实时纹理映射技术
2.
Real-time Texture Synthesis over Arbitrary Surfaces Using Triangle-tiles
基于Triangle-Tiles的三维曲面实时纹理合成
3.
Study of Rapid Geometry Rendering and Real-Time Texture Mapping for Large-Scaled Terrain
大规模地形的快速几何绘制与实时纹理映射技术研究
4.
Lengyel Fur Real-time Rendering Based on Polynomial Texture Maps
基于多项式纹理的Lengyel毛发实时绘制
5.
Real-Time Automatic Acquisition and Processing for Scattered-light Fringc of a Shaft in Pure Torsion
实时自动采集和处理圆柱扭转散光条纹
6.
Research on the Method of Ceramic Tiles with the Random Texture Different Aera Real Time Detecting;
随机纹理墙地砖差异区实时检测方法的研究
7.
Experiment and Theory Research on Craze Damage Depending on Stress and Time;
银纹损伤应力及时间相关性的理论和实验研究
8.
Real-time Simulation of Rain and Snow Based on Particle Systems and Texture Scrolling
基于粒子系统和纹理滚动的实时雨雪模拟
9.
About Wood Ripple Function Discussion in Body Texture Model;
关于实体纹理造型中木纹函数的讨论
10.
The Texture Compression for Real-Time Rendering;
面向复杂三维场景实时绘制的高效纹理压缩技术
11.
A Ne Measurement Method in Real-time Holographic Interferometry Interference Fringes;
实时全息测量中干涉条纹的检测方法
12.
Determination of Six-merdian Fingerprinting by Time Sampling Method on the Substantial Study of Six-meridian
用指纹图谱“以时测经”研究六经实质
13.
A variety of hard calcite, translucent and sometimes banded.
条纹大理岩半透明或有时带有条纹的坚硬大理岩
14.
Research of Texture Mapping in Image-based Virtual Space
虚拟实景空间中的纹理映射技术研究
15.
Interaction of Host-Pathogen on 'Ya' Pear Ring Rot Disease;
鸭梨果实轮纹病寄主—病原菌互作机理
16.
Research and Realization of Dynamic Textures in Natural Scenery Simulation;
自然景物模拟的动态纹理研究与实现
17.
Research and Realization of Fingerprint Disposal Algorithm Based on DSP;
基于DSP的指纹处理算法研究与实现
18.
3D Surface Textures Synthesis and Relighting in the GPU
三维表面纹理合成及重光照的GPU实现