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1.
This paper designs a multi-screen rendering system based on distributed real-time rendering, dividual output and tiled display.
设计了一个基于分布式实时渲染、屏拼接显示的多屏渲染系统
2.
Research and Realization of Cluster Rendering System on WEB;
WEB方式集群渲染系统的研究与实现
3.
Research of Heterogeneous Modeling Rendering System Data Exchange Method
异构建模渲染系统数据转换方法研究
4.
Batch Rending System on Redevelopment of 3DSMAX
基于3DSMAX二次开发的批量渲染系统
5.
Research and Implementation of a Rendering System in 3D Game Engine Based on DirectX9;
基于DirectX9的3D游戏引擎渲染系统的研究与实现
6.
The Research and Development of Function Extension for Render Farm Based on Muster;
基于Muster的集群渲染系统功能扩展研究与开发
7.
Design and Realization of Web Portal for Cross-platform Three-Dimensional Cluster Rendering System
跨平台三维集群渲染系统Web Portal的设计与实现
8.
Design and Research of Cluster Animation Rendering System Based on Middleware
基于中间件的集群动画渲染系统设计与研究
9.
Research and Implementation on Scene Graph based Parallel Rendering System
基于场景图的并行渲染系统研究与实现
10.
SPN-Based Analysis of Distributed Rendering System's Infrastructures
基于SPN模型的分布式动漫渲染系统架构分析
11.
The Design and Implement of Distributed Rendering System Based on OSG
基于OSG的分布式渲染系统的设计与实现
12.
Research and Implement of Editor System Based on Three-Dimensional Rendering Engine
基于三维渲染引擎编辑系统的研究与实现
13.
The Design and Implementation of Render Farm Manager Based on OpenPBS
基于OpenPBS的机群渲染管理系统的设计与实现
14.
Rendering has been aborted because the system is running out of memory or the memory is too fragmented.
渲染失败是因为系统运行内存输出或内存碎片太多.
15.
The Research and Design on the System of Water Shaders Based on the Advanced Render Renderman;
基于高级渲染器Renderman的水流材质系统的研究与设计
16.
Research on Distributed System and Special Effects Rendering Based on Driving Simulator;
基于汽车驾驶模拟器的分布式系统及特效渲染研究
17.
Design and Realization of Virtual Enviroments System Based on the Graphics Rendering;
一个基于实时图形渲染的虚拟现实系统设计与实现
18.
AMR ATi Multi-Rendering technology
ATi多重渲染技术