1.
Research and Implement of Surfaces Mesh Generation Algorithm Based on Quadtree and Advancing Front Technique;
基于四叉树法和波前法的混合网格划分算法的研究和实现
2.
The Research and Implement of Hybrid Meshing Algorithm Based on Template and Quadtree;
基于模板法和四叉树法的混合网格划分算法的研究与实现
3.
A Quad-tree Based Algorithm for Skyline Query
基于四叉树的Skyline查询算法
4.
New LOD method based on adaptive quad-tree for terrain visualization
基于自适应四叉树的地形LOD算法
5.
Optimization of Quadtree LOD and Application in the Terrain Simulation;
四叉树LOD算法优化及在地形仿真中的应用
6.
A New Linear Quadtree-based Image Segmentation Algorithm
一种新的基于线性四叉树的图像分割算法
7.
Tiled Block Quadtree Terrain Rendering Algorithm based on GPU
一种基于GPU的瓦片块四叉树地形绘制算法
8.
LOD Algorithm Based on Improved Quadtree-split and Node Storage
基于改进四叉树分割和结点存储的LOD算法
9.
An algorithm for large-scale terrain generation based on quadtree structure
基于四叉树结构的大规模地形生成算法
10.
Terrain 3D Visualization based on Dynamic LOD Quadtree Arithmetic
基于动态LOD四叉树算法的地形三维可视化
11.
An Adjacent Searching Algorithm of Degenerate Quadtree Grid on Spherical Facet
球面退化四叉树格网单元的邻近搜索算法
12.
When a tree grows up, its branches grow apart
树长大时,树枝便向四处分叉
13.
Object Recognition Based on Fractal Neighbor Distance and Quan-tree Partition Coding;
基于分形邻距和四叉树编码的目标图像识别方法
14.
A New Improved Quadtree Method of Design and Realization In Fractal Image Compression;
一种新型改进四叉树方法在分形图像压缩的设计与实现
15.
Quadtree-Array Based Geometric Modeling Approach for 3-Axis Milling Simulation
基于四叉树阵列的三轴铣削仿真几何建模方法研究
16.
Study on the Geometric Modelling Method with Quadtree Array in Upgrading Simulation Efficiency
提高仿真效率的四叉树阵列的几何建模方法研究
17.
A Quadtree Structure Based on Storing Ascendant Attribute and Its Construction Algorithm
一种基于优势属性存储的四叉树结构及其构建算法
18.
Judging Fully Binary Tree on the Basis of Traversing Binary Tree;
基于遍历二叉树的方法判断完全二叉树