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1.
Triangulated irregular network based chunk gridding algorithm for terrain rendering
基于不规则三角网的分块地形网格生成算法
2.
An Algorithm of Avoiding Crack for Rendering Terrain Based on Pyramid Model
基于金字塔模型的地形网格裂缝消除算法
3.
Morphologic Fidelity of Grid Digital Elevation Model
格网DEM地形模拟的形态保真度研究
4.
Grid-based LOD Algorithm Optimize Research for Terrain;
基于格网划分的地形LOD算法优化研究
5.
Terrain modeling study based on the triangular grid digital elevation model
基于三角形网格的数字高程模型地形建模研究
6.
The grid lines then form a network of squares.
这样网格线就形成了正方形网格。
7.
The Method for Extraction Topographic Feature Line Based on Grid DEM;
基于规则格网DEM提取地形特征线的方法研究
8.
Research of Generation Techniques to Predetermined Terrain Shape Based on Meshing Algorithm of Scattered Data Points;
基于散乱点网格化的可控地形图的技术研究
9.
The Research and Implementation of Terrain Merging Based on 3D Mesh;
基于三维网格的地形合并的研究与实现
10.
Multi-resolution Global Terrain Rendering Based on Projected Grid
基于投影网格的全球多分辨率地形绘制
11.
Research of task scheduling algorithm for rendering terrain in grid environment
网格环境下地形绘制的任务调度算法研究
12.
The Terrain Scene Rendering Algorithm Based on Triangle Binary Tree Adapting Meshes
基于三角形二叉树适应网格的地形场景绘制算法
13.
Study on the Triangle Mesh Translate into Quadrangle;
关于三角形网格转化为四边形网格的研究
14.
Quadrilateral Mesh Generation Based on STL File Format Model and Mesh Smoothing
STL格式文件的四边形网格剖分与网格光顺
15.
Interrain rendering, regular grid based methods is more suitable than TINs.
所以单就地形绘制来说,基于规则网格的算法更好些。
16.
Modeling of Rayleigh-Wave Propagation in Three-Dimensional Media with Topography Using Staggered-Grid Finite Difference Scheme
三维带地形瑞雷面波交错网格有限差分法正演技术研究
17.
Research and Visualization for the Gaussian Curvature Operator of 3-D Mesh Points
战场大地形空间格网点的高斯曲率算法研究及可视化
18.
Analysis on Seismic Behavior of Double Twist Hexagonal Wire Mesh Terramesh Reinforced Retaining wall Subjected to Excitations
双绞合六边形金属网加筋格宾挡墙地震动力特性试验研究