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1.
An Analysis on Cyber Violence Games of Teenagers in Guangzhou
广州市青少年网络暴力游戏状况分析
2.
Effect from Net Violence towards Behavior of Youngsters;
网络暴力游戏对青少年暴力行为的影响
3.
Relativity between Juvenile Behavior and Online Violent PC Games
网络暴力游戏与青少年暴力行为的相关性
4.
The Analysis of Impact on Adolescent Personality Cultivation by Online Violent Video Game;
网络暴力游戏对青少年人格塑造的影响探析
5.
Network game to young people petty crime influence and preventing and controlling countermeasure;
网络游戏对青少年暴力犯罪的影响与防治对策
6.
Violent Online Games Addictive Disorder and Adolescent's Aggressive Related Research
暴力网络游戏成瘾与青少年攻击性的相关研究
7.
Violent Cyber Games and Implicit Attack Association of Adolescents
暴力网络游戏与青少年攻击内隐联结的研究
8.
Network game's strength for new life --WebGame
网络游戏的新生力量——WebGame
9.
The Exploration and Research on China s Online Gaming Operators Brand Competitiveness;
中国网络游戏运营商品牌竞争力探研
10.
Keywords: Netwok game; Indulge in the network game; The network game addiction synthesizes the disease.
关键词:网络游戏;网络游戏沉迷;网络游戏成瘾综合症。
11.
Analysis on the Alienation of People Brought by Network Game - Concurrently Talks about the Essence of Game;
网络游戏对人的异化——兼论游戏的本质
12.
Online-game: How to Meet Players Mental Demands?;
网络游戏:如何满足游戏者心理需求?
13.
Educational Game-the Integration of Both the Cyber Game and the Education;
教育游戏——网络游戏与教育的结合
14.
The network game based on WindowsCE system
基于WindowsCE系统的网络游戏
15.
Network game:electronic carnival--Based on carnivalized theory to elaborate the network game;
网络游戏:电子狂欢——对网络游戏的狂欢化解读
16.
Educational Network Games:Value Experience on the Potential Educational Quality of Network Games;
教育网络游戏:网络游戏教育潜质的价值体验
17.
Research on Core Comeptence of Online Game Operrator 9C Limited;
网络游戏运营企业9C公司核心竞争力研究
18.
Sino-South Korean Industry s Competitiveness of Network Game under Industry s Chain Perspective;
产业链视角下中韩网络游戏产业竞争力比较