1.
Influence of Electronic Money on Credit Ability of Commercial Bank;
电子货币对商业银行信用创造能力的影响
2.
An Analysis of Loan Crisis Meeting in Terms of Credibility Creation
基于信用创造视角的次贷危机问题分析
3.
On Defections of Credit Creation in Financial Innovation Process in Subprime Crisis
从美国次贷危机看金融创新过程中信用创造的缺陷
4.
Creative employment of faithfulness in the translation of classic Chinese poetry;
“信”于古典汉诗英译的创造性运用
5.
On the Info-tech Approach to Develop Students Creating Thinking;
运用信息技术培养学生的创造性思维
6.
When information is used policing force can be create non-straightly, as well as straightly.
人们利用信息,既可以直接创造警力,也可以间接创造警力。
7.
How long can eternity last? Create eternity with your heart and believe it will last forever.
永远有多远,用心去创造,相信那就是永远。
8.
The Creation of Currency and the Surplus between Deposits and Loans;
信用货币制度下的货币创造与银行存贷差额
9.
The Study on the Effects of IT on the Process of Knowledge Creation;
信息技术在企业知识创造过程中的作用研究
10.
Perfecting Credit System to Create Conditions for the Rejuvenation of the Old Northeast Industrial Base;
完善信用机制 为振兴东北老工业基地创造条件
11.
The innovation and application of the nuclear power construction management information system MISNPC
核电建造管理信息系统MISNPC的创新与应用
12.
The Counterfeit and Forgery Division had another successful year in combating counterfeit credit card activity, the counterfeiting of currency and the use of forged travel documents by illegal immigrants.
伪钞及伪造文件组在打击伪造信用卡活动、伪钞和非法入境者使用伪造旅游证件方面再创佳绩。
13.
Labour is not creative of objects, but of utilities.
劳动并不创造物品,而是创造效用。
14.
Creationism or creation theology encompasses the belief that human beings, the world and the universe were created by a supreme being or deity.
创造说或创造神学围绕人类的信仰,上帝或神创造世界和宇宙。
15.
Secondly, it should create nice credit circumstance and strengthen the ability of civilian finance on resisting risk.
二、创造良好的信用环境,增强民间金融抵御风险的能力
16.
A Study on the Interrelationship between a Retailer s Trust in Its Supplier,Use of Control Mechanism and Relational Value Creation;
零售商对供应商的信任、控制机制使用和价值创造之间的关系研究
17.
In the two previous chapters, we talked about how to gather qualitative information about users and create models using that information.
在前几章中,我们描述了如何搜集用户的定量信息,并且如何用这些信息来创造各类用户模型。
18.
they played as long as it was light or as long as the lighting was good.
用智慧创造光明的前途。